def generate(self): DistributedInteractive.generate(self) self.setInteractOptions( proximityText=PLocalizer.InteractBuriedTreasure, sphereScale=10, diskRadius=10, exclusive=0)
def generate(self): DistributedInteractive.generate(self) NodePath.__init__(self, 'RepairBench') self.setInteractOptions( proximityText=PLocalizer.CraftPotionInstructions, sphereScale=self.interactRadius, diskRadius=self.diskRadius)
def generate(self): DistributedInteractive.generate(self) NodePath.__init__(self, 'RepairBench') self.setInteractOptions(proximityText=PLocalizer.InteractRepairBench, sphereScale=self.interactRadius, diskRadius=self.diskRadius) self.requestDifficulty()
def generate(self): DistributedInteractive.generate(self) self.setInteractOptions(proximityText = PLocalizer.DeployShipInstructions, sphereScale = self.interactRadius, diskRadius = self.diskRadius)
def generate(self): DistributedInteractive.generate(self) self.setInteractOptions(proximityText = PLocalizer.InteractBuriedTreasure, sphereScale = 10, diskRadius = 10, exclusive = 0)
def generate(self): DistributedInteractive.generate(self) NodePath.__init__(self, 'RepairBench') self.setInteractOptions(proximityText = PLocalizer.InteractRepairBench, sphereScale = self.interactRadius, diskRadius = self.diskRadius) self.requestDifficulty()
def generate(self): DistributedInteractive.generate(self) self.setInteractOptions(proximityText = PLocalizer.DeployShipInstructions, sphereScale = self.interactRadius, diskRadius = self.diskRadius)