Exemple #1
0
 def generate(self):
     DistributedInteractive.generate(self)
     self.setInteractOptions(
         proximityText=PLocalizer.InteractBuriedTreasure,
         sphereScale=10,
         diskRadius=10,
         exclusive=0)
Exemple #2
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 def generate(self):
     DistributedInteractive.generate(self)
     NodePath.__init__(self, 'RepairBench')
     self.setInteractOptions(
         proximityText=PLocalizer.CraftPotionInstructions,
         sphereScale=self.interactRadius,
         diskRadius=self.diskRadius)
 def generate(self):
     DistributedInteractive.generate(self)
     NodePath.__init__(self, 'RepairBench')
     self.setInteractOptions(proximityText=PLocalizer.InteractRepairBench,
                             sphereScale=self.interactRadius,
                             diskRadius=self.diskRadius)
     self.requestDifficulty()
 def generate(self):
     DistributedInteractive.generate(self)
     self.setInteractOptions(proximityText = PLocalizer.DeployShipInstructions, sphereScale = self.interactRadius, diskRadius = self.diskRadius)
 def generate(self):
     DistributedInteractive.generate(self)
     self.setInteractOptions(proximityText = PLocalizer.InteractBuriedTreasure, sphereScale = 10, diskRadius = 10, exclusive = 0)
 def generate(self):
     DistributedInteractive.generate(self)
     NodePath.__init__(self, 'RepairBench')
     self.setInteractOptions(proximityText = PLocalizer.InteractRepairBench, sphereScale = self.interactRadius, diskRadius = self.diskRadius)
     self.requestDifficulty()
Exemple #7
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 def generate(self):
     DistributedInteractive.generate(self)
     self.setInteractOptions(proximityText = PLocalizer.DeployShipInstructions, sphereScale = self.interactRadius, diskRadius = self.diskRadius)