Exemple #1
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 def __init__(self, questStep):
     self.pendingStepObj = None
     QuestIndicatorNode.__init__(self, 'QuestNodeIndicator',
                                 questStep.nodeSizes, questStep)
Exemple #2
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 def __init__(self, questStep):
     self.pendingStepObj = None
     QuestIndicatorNode.__init__(self, 'TunnelIndicator', [
      self.LOD_CENTER_OFFSET_X], questStep)
     return
Exemple #3
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 def __init__(self, questStep):
     self.pendingStepObj = None
     QuestIndicatorNode.__init__(self, 'AreaIndicator', [
      100], questStep)
     self.wantBottomEffect = False
     return
 def __init__(self, questStep):
     self.nearEffect = None
     QuestIndicatorNode.__init__(self, 'DinghyIndicator', [
         50], questStep)
Exemple #5
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 def __init__(self, questStep):
     self.pendingStepObj = None
     QuestIndicatorNode.__init__(self, 'IntDoorIndicator', [
         5], questStep)
     self.nearEffect = None
 def __init__(self, questStep):
     self.pendingStepObj = None
     QuestIndicatorNode.__init__(self, 'AreaIndicator', [
         100], questStep)
     self.wantBottomEffect = False
 def __init__(self, name, zoneRadii, questStep):
     self.pendingStepObj = None
     self.stepObj = None
     QuestIndicatorNode.__init__(self, name, zoneRadii, questStep)
 def __init__(self, questStep):
     self.pendingStepObj = None
     QuestIndicatorNode.__init__(self, 'ItemIndicator', [], questStep)
     return
 def __init__(self, questStep):
     self.pendingStepObj = None
     QuestIndicatorNode.__init__(self, 'TunnelIndicator', [
         self.LOD_CENTER_OFFSET_X], questStep)
     self.arrowNode = None
 def __init__(self, questStep):
     self.pendingStepObj = None
     QuestIndicatorNode.__init__(self, "QuestNodeIndicator", questStep.nodeSizes, questStep)
 def __init__(self, questStep):
     self.pendingStepObj = None
     QuestIndicatorNode.__init__(self, 'ItemIndicator', [], questStep)
 def __init__(self, questStep):
     self.nearEffect = None
     QuestIndicatorNode.__init__(self, 'DinghyIndicator', [
         50], questStep)