def load_image(cls):
     cls.image = load_image('bullet01.bmp')
 def load_image(cls):
     cls.images_r = split_image(load_image('player01.bmp'), 11)
     cls.images_l = [pygame.transform.flip(image, 1, 0) for image in cls.images_r]
Exemple #3
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 def load_image(cls):
     cls.image = load_image('weapon01.bmp')
 def load_image(cls):
     cls.images = split_image(load_image('explosion.png'), 16)
 def load_images(self):
     self.aliens = split_image(load_image('alien.png'), 2)
 def load_image(cls):
     cls.image = load_image('player.png')
 def __init__(self, file_name):
     self.sheet = load_image(file_name)
Exemple #8
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 def load_image(cls):
     cls.image = load_image('beam.png')
Exemple #9
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 def load_image(cls):
     cls.image = load_image('shot.png')
Exemple #10
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 def load_image(cls):
     cls.images = split_image(load_image('alien.png'), 2)
 def load_image(cls):
     cls.images_r = split_image(load_image('clash01.bmp'), 3)
     cls.images_l = [pygame.transform.flip(image, 1, 0) for image in cls.images_r]
Exemple #12
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 def load_image(cls):
     cls.image = load_image('block01.bmp')
Exemple #13
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 def load_image(cls):
     cls.image_r = load_image("enemy04.bmp")
     cls.image_l = pygame.transform.flip(cls.image_r, 1, 0)