def load_image(cls): cls.image = load_image('bullet01.bmp')
def load_image(cls): cls.images_r = split_image(load_image('player01.bmp'), 11) cls.images_l = [pygame.transform.flip(image, 1, 0) for image in cls.images_r]
def load_image(cls): cls.image = load_image('weapon01.bmp')
def load_image(cls): cls.images = split_image(load_image('explosion.png'), 16)
def load_images(self): self.aliens = split_image(load_image('alien.png'), 2)
def load_image(cls): cls.image = load_image('player.png')
def __init__(self, file_name): self.sheet = load_image(file_name)
def load_image(cls): cls.image = load_image('beam.png')
def load_image(cls): cls.image = load_image('shot.png')
def load_image(cls): cls.images = split_image(load_image('alien.png'), 2)
def load_image(cls): cls.images_r = split_image(load_image('clash01.bmp'), 3) cls.images_l = [pygame.transform.flip(image, 1, 0) for image in cls.images_r]
def load_image(cls): cls.image = load_image('block01.bmp')
def load_image(cls): cls.image_r = load_image("enemy04.bmp") cls.image_l = pygame.transform.flip(cls.image_r, 1, 0)