Exemple #1
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    def ui_info(self, with_info=False):
        if self._ui_info is not None:
            return self._ui_info

        game_time = GameTime.create_from_turn(self.turn_number)

        if with_info:
            self._ui_info = (self.timestamp,
                             game_time.verbose_time,
                             self.message,
                             game_time.verbose_date,
                             self.position)
        else:
            self._ui_info = (self.timestamp, game_time.verbose_time, self.message)

        return self._ui_info
Exemple #2
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 def game_time(self):
     return GameTime.create_from_turn(self.turn_number)
Exemple #3
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    def updated_at_game_time(self): return GameTime(*f.turns_to_game_time(self.updated_at_turn))

    @property
Exemple #4
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    def test_game_time(self):
        time = TimePrototype.get_current_time()
        self.assertEqual(time.game_time, GameTime(0, 1, 1, 0, 0, 0))

        time.increment_turn()
        self.assertEqual(time.game_time, GameTime(0, 1, 1, 0, 2, 0))
Exemple #5
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def verbose_game_date(turn):
    return GameTime.create_from_turn(turn).verbose_date
Exemple #6
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 def updated_at_game_time(self):
     return GameTime(*f.turns_to_game_time(self._model.updated_at_turn))
Exemple #7
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def verbose_game_date(turn):
    return GameTime.create_from_turn(turn).verbose_date
Exemple #8
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 def game_time(self):
     return GameTime.create_from_turn(self.turn_number)