def ui_info(self, with_info=False): if self._ui_info is not None: return self._ui_info game_time = GameTime.create_from_turn(self.turn_number) if with_info: self._ui_info = (self.timestamp, game_time.verbose_time, self.message, game_time.verbose_date, self.position) else: self._ui_info = (self.timestamp, game_time.verbose_time, self.message) return self._ui_info
def game_time(self): return GameTime.create_from_turn(self.turn_number)
def updated_at_game_time(self): return GameTime(*f.turns_to_game_time(self.updated_at_turn)) @property
def test_game_time(self): time = TimePrototype.get_current_time() self.assertEqual(time.game_time, GameTime(0, 1, 1, 0, 0, 0)) time.increment_turn() self.assertEqual(time.game_time, GameTime(0, 1, 1, 0, 2, 0))
def verbose_game_date(turn): return GameTime.create_from_turn(turn).verbose_date
def updated_at_game_time(self): return GameTime(*f.turns_to_game_time(self._model.updated_at_turn))