Esempio n. 1
0
def SaurusOldblood(UnitList, Weapon, LA, S, Mount, *args):
    BRB.Handweapon(
        BuildLizardModel(UnitList, 4, 6, 0, 5, 5, 3, 4, 5, 8, 3, 0, 145), 0)
    if Weapon == 1:
        BRB.Spear(UnitList[-1], 8)
    elif Weapon == 2:
        BRB.GreatWeapon(UnitList[-1], 12)
    elif Weapon == 3:
        BRB.Halberd(UnitList[-1], 8)
    elif Weapon == 4:
        BRB.AHW(UnitList[-1], 8)
    if LA == 1:
        BRB.LA(UnitList[-1], 10)
    if S == 1:
        BRB.Shield(UnitList[-1], 6)
    if Mount == 1:
        BRB.ColdOne(UnitList, 30)
    elif Mount == 2:
        Carnosaur(UnitList, 210)
    for arg in args:
        pass  ## insert magical items possible to hold here. suspect magical item assignment subroutine appropriate. try: army subroutine calls BRB subroutine.
Esempio n. 2
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def Skink(UnitList, number, Champion, Musician, Standard, Kroxigors):
    number2 = number
    if Champion == 1:
        BRB.Champion(
            BuildLizardModel(UnitList, 6, 2, 3, 3, 2, 1, 4, 2, 6, 1, 1, 5), 8)
        number2 -= 1
    if Musician == 1:
        BRB.Musician(
            BuildLizardModel(UnitList, 6, 2, 3, 3, 2, 1, 4, 1, 6, 1, 1, 5), 6)
        number2 -= 1
    if Standard == 1:
        BRB.Standard(
            BuildLizardModel(UnitList, 6, 2, 3, 3, 2, 1, 4, 1, 6, 1, 1, 5), 8)
        number2 -= 1
    if Kroxigors > 0:
        Kroxigor(UnitList, Kroxigors, 0, 0, 0)
    for x in range(number2):
        BuildLizardModel(UnitList, 6, 2, 3, 3, 2, 1, 4, 1, 6, 1, 1, 5)
    for x in range(len(UnitList) - number, len(UnitList)):
        BRB.Handweapon(
            BRB.Javelin(BRB.Shield(Aquatic(JunglePoisons(UnitList[x])), 0), 0),
            0)
Esempio n. 3
0
def SaurusWarrior(UnitList, number, Champion, Musician, Standard, spear):
    number2 = number
    if Champion == 1:
        BRB.Champion(
            BuildLizardModel(UnitList, 4, 3, 0, 4, 4, 1, 1, 3, 8, 2, 0, 11),
            12)
        number2 -= 1
    if Musician == 1:
        BRB.Musician(
            BuildLizardModel(UnitList, 4, 3, 0, 4, 4, 1, 1, 2, 8, 2, 0, 11), 6)
        number2 -= 1
    if Standard == 1:
        BRB.Standard(
            BuildLizardModel(UnitList, 4, 3, 0, 4, 4, 1, 1, 2, 8, 2, 0, 11),
            12)
        number2 -= 1
    for x in range(number2):
        BuildLizardModel(UnitList, 4, 3, 0, 4, 4, 1, 1, 2, 8, 2, 0, 11)
    for x in range(len(UnitList) - number, len(UnitList)):
        BRB.Handweapon(BRB.Shield(UnitList[x], 0), 0)
        if spear == 1:
            UnitList[x].Points += 1
            Spear(UnitList[x])