import sys, pygame, Experiment, signal
from pygame.locals import *
from RLObjects import Accion


def exit_handler(signal, frame):

    global f
    pygame.quit()
    sys.exit(0)


signal.signal(signal.SIGINT, exit_handler)

Experiment.Inicializar(False, True)
mover = False

while (True):

    for event in pygame.event.get():

        if event.type == KEYUP:
            #mover = False          # Para que no se mueva constantemente
            pass

        elif event.type == KEYDOWN:
            #if not hasattr(event, 'key'): continue

            if event.key == K_ESCAPE:
                Experiment.Finalizar()