Esempio n. 1
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 def __onSysMessage(self, clientID, formatted, settings):
     gameGreetingName = gui.SystemMessages.SM_TYPE.GameGreeting.name()
     if gameGreetingName not in settings.auxData:
         GameLights.systemMessage()
Esempio n. 2
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 def __onSysMessage(self, formatted, isPriority, notify, auxData):
     gameGreetingName = gui.SystemMessages.SM_TYPE.GameGreeting.name()
     if gameGreetingName not in auxData:
         GameLights.systemMessage()
Esempio n. 3
0
 def __onSysMessage(self, clientID, formatted, settings):
     gameGreetingName = gui.SystemMessages.SM_TYPE.GameGreeting.name()
     if gameGreetingName not in settings.auxData:
         GameLights.systemMessage()
Esempio n. 4
0
 def __onSysMessage(self, formatted, isPriority, notify, auxData):
     gameGreetingName = gui.SystemMessages.SM_TYPE.GameGreeting.name()
     if gameGreetingName not in auxData:
         GameLights.systemMessage()