示例#1
0
 def __onSysMessage(self, clientID, formatted, settings):
     gameGreetingName = gui.SystemMessages.SM_TYPE.GameGreeting.name()
     if gameGreetingName not in settings.auxData:
         GameLights.systemMessage()
示例#2
0
 def __onSysMessage(self, formatted, isPriority, notify, auxData):
     gameGreetingName = gui.SystemMessages.SM_TYPE.GameGreeting.name()
     if gameGreetingName not in auxData:
         GameLights.systemMessage()
示例#3
0
 def __onSysMessage(self, clientID, formatted, settings):
     gameGreetingName = gui.SystemMessages.SM_TYPE.GameGreeting.name()
     if gameGreetingName not in settings.auxData:
         GameLights.systemMessage()
示例#4
0
 def __onSysMessage(self, formatted, isPriority, notify, auxData):
     gameGreetingName = gui.SystemMessages.SM_TYPE.GameGreeting.name()
     if gameGreetingName not in auxData:
         GameLights.systemMessage()