def __onSysMessage(self, clientID, formatted, settings): gameGreetingName = gui.SystemMessages.SM_TYPE.GameGreeting.name() if gameGreetingName not in settings.auxData: GameLights.systemMessage()
def __onSysMessage(self, formatted, isPriority, notify, auxData): gameGreetingName = gui.SystemMessages.SM_TYPE.GameGreeting.name() if gameGreetingName not in auxData: GameLights.systemMessage()