Esempio n. 1
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class Muerta(Sprite):

    def __init__(self, pos, escala, TIME):

        Sprite.__init__(self)

        path = os.path.join(BASE_PATH, "Imagenes", "muerta.png")
        imagen = pygame.image.load(path)
        imagen_escalada = pygame.transform.scale(imagen, escala)
        self.image = imagen_escalada.convert_alpha()
        self.rect = self.image.get_rect()

        self.image = pygame.transform.rotate(self.image, -pos[0])
        self.rect.centerx = pos[1]
        self.rect.centery = pos[2]

        self.timer = Timer(TIME)
        self.edad = {
            "Años": 0,
            "Dias": 0,
            "Horas": 0}
        self.timer.connect("new-time", self.__update_time)

    def __update_time(self, widget, _dict):
        self.edad = dict(_dict)
        if self.edad["Dias"] >= 3:
            self.morir()

    def morir(self):
        self.timer.salir()
        self.kill()
Esempio n. 2
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class Huevo(Sprite, GObject.GObject):

    __gsignals__ = {
    "nacer": (GObject.SignalFlags.RUN_LAST,
        None, (GObject.TYPE_PYOBJECT,
        GObject.TYPE_PYOBJECT))}

    def __init__(self, pos, TIME):

        Sprite.__init__(self)
        GObject.GObject.__init__(self)

        path = os.path.join(BASE_PATH, "Imagenes", "huevos.png")
        self.imagen = pygame.image.load(path)
        self.imagen_original = self.imagen.convert_alpha()

        self.image = self.imagen_original.copy()
        self.image = pygame.transform.rotate(
            self.imagen_original, -pos[0])
        self.rect = self.image.get_bounding_rect()

        self.rect.centerx = pos[1]
        self.rect.centery = pos[2]

        self.timer = Timer(TIME)
        self.edad = {
            "Años": 0,
            "Dias": 0,
            "Horas": 0}
        self.timer.connect("new-time", self.__update_time)

    def __update_time(self, widget, _dict):
        self.edad = dict(_dict)
        if self.edad["Dias"] >= 9:
            random.seed()
            huevos = random.randrange(10, 41, 1)
            hembras = random.randrange(0, huevos, 1)
            machos = huevos - hembras
            self.emit("nacer", (hembras, machos),
                (self.rect.centerx, self.rect.centery))
            self.morir()

    def morir(self):
        self.timer.salir()
        self.kill()
Esempio n. 3
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class Huevo(Sprite, gobject.GObject):

    __gsignals__ = {
        "nacer": (gobject.SIGNAL_RUN_LAST, gobject.TYPE_NONE,
                  (gobject.TYPE_PYOBJECT, gobject.TYPE_PYOBJECT))
    }

    def __init__(self, pos, TIME):

        Sprite.__init__(self)
        gobject.GObject.__init__(self)

        path = os.path.join(BASE_PATH, "Imagenes", "huevos.png")
        self.imagen = pygame.image.load(path)
        self.imagen_original = self.imagen.convert_alpha()

        self.image = self.imagen_original.copy()
        self.image = pygame.transform.rotate(self.imagen_original, -pos[0])
        self.rect = self.image.get_bounding_rect()

        self.rect.centerx = pos[1]
        self.rect.centery = pos[2]

        self.timer = Timer(TIME)
        self.edad = {"Años": 0, "Dias": 0, "Horas": 0}
        self.timer.connect("new-time", self.__update_time)

    def __update_time(self, widget, _dict):
        self.edad = dict(_dict)
        if self.edad["Dias"] >= 9:
            random.seed()
            huevos = random.randrange(10, 41, 1)
            hembras = random.randrange(0, huevos, 1)
            machos = huevos - hembras
            self.emit("nacer", (hembras, machos),
                      (self.rect.centerx, self.rect.centery))
            self.morir()

    def morir(self):
        self.timer.salir()
        self.kill()
Esempio n. 4
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class CucaraSims(gobject.GObject):

    __gsignals__ = {
        "exit": (gobject.SIGNAL_RUN_LAST, gobject.TYPE_NONE, []),
        "lectura":
        (gobject.SIGNAL_RUN_LAST, gobject.TYPE_NONE, (gobject.TYPE_STRING, )),
        "clear-cursor-gtk": (gobject.SIGNAL_RUN_LAST, gobject.TYPE_NONE, []),
        "update": (gobject.SIGNAL_RUN_LAST, gobject.TYPE_NONE,
                   (gobject.TYPE_PYOBJECT, )),
        "puntos":
        (gobject.SIGNAL_RUN_LAST, gobject.TYPE_NONE, (gobject.TYPE_INT, ))
    }

    def __init__(self):

        gobject.GObject.__init__(self)

        self.RESOLUCION_INICIAL = RESOLUCION_INICIAL
        self.resolucionreal = RESOLUCION_INICIAL
        self.ventana_real = False
        self.escenario = False
        self.ventana = False
        self.reloj = False
        self.estado = 0
        self.timer = False
        self.edad = {"Años": 0, "Dias": 0, "Horas": 0}

        self.musica = False

        self.cucas = pygame.sprite.RenderUpdates()
        self.huevos = pygame.sprite.RenderUpdates()
        self.muertas = pygame.sprite.RenderUpdates()
        self.mouse = pygame.sprite.GroupSingle()
        self.alimentos = pygame.sprite.RenderUpdates()

        self.cursor_agua = False
        self.cursor_pan = False

    def __handle_event(self):
        for event in pygame.event.get():
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_ESCAPE:
                    self.emit("exit")
                    return
            elif event.type == pygame.MOUSEMOTION:
                cursor = self.mouse.sprites()
                if cursor:
                    cursor[0].pos(event.pos)
            elif event.type == pygame.MOUSEBUTTONDOWN:
                if event.button == 1:
                    cursor = self.mouse.sprites()
                    alimentos = self.alimentos.sprites()
                    if cursor:
                        tipo = cursor[0].tipo
                        self.set_cursor(False, False)
                        for alimento in alimentos:
                            if alimento.tipo == tipo:
                                self.alimentos.remove(alimento)
                                alimento.kill()
                        self.alimentos.add(Alimento(tipo, (event.pos)))
                        self.emit("clear-cursor-gtk")
                    else:
                        # Fixme: Casos a Considerar:
                        # Click sobre Cuca
                        for alimento in alimentos:
                            if alimento.rect.collidepoint(event.pos):
                                self.alimentos.remove(alimento)
                                alimento.kill()
                                self.emit("clear-cursor-gtk")
                        # Click sobre ooteca
                        # Click sobre muerta
                        # Click sobre el fondo
        pygame.event.clear()

    def __stop_timer(self, objeto):
        #objeto.disconnect_by_func(self.__update_edad)
        try:
            objeto.disconnect_by_func(self.__event_muerte)
        except:
            pass
        try:
            objeto.disconnect_by_func(self.__event_muda)
        except:
            pass
        try:
            objeto.disconnect_by_func(self.__event_repro)
        except:
            pass
        objeto.morir()

    def __connect_signals(self, objeto):
        #objeto.connect("new-edad", self.__update_edad)
        objeto.connect("muere", self.__event_muerte)
        objeto.connect("muda", self.__event_muda)
        objeto.connect("reproduce", self.__event_repro)

    def __update_time(self, widget, _dict):
        """
        Actualiza el Tiempo de Juego.
        """
        self.edad = dict(_dict)
        dic = dict(_dict)
        machos = 0
        hembras = 0
        cucas = self.cucas.sprites()
        for cuca in cucas:
            if cuca.sexo == "macho":
                machos += 1
            elif cuca.sexo == "hembra":
                hembras += 1
        alimentos = self.alimentos.sprites()
        alimento = 0
        agua = 0
        for alim in alimentos:
            if alim.tipo == "alimento":
                alimento = alim.cantidad
            elif alim.tipo == "agua":
                agua = alim.cantidad
        dic["cucas"] = len(cucas)
        dic["hembras"] = hembras
        dic["machos"] = machos
        dic["ootecas"] = len(self.huevos.sprites())
        dic["alimento"] = alimento
        dic["agua"] = agua
        self.emit("update", dic)

    def __event_muda(self, cuca):
        """
        Una Cucaracha Muda su Exoesqueleto.
        """
        self.emit("lectura", "muda de exoesqueleto")

    def __event_muerte(self, cuca, pos, escala):
        """
        Una Cucaracha Muere.
        """
        self.muertas.add(Muerta(pos, escala, TIME))
        self.emit("lectura", "muerte")

    def __event_repro(self, cuca, pos):
        """
        Cucarachas ponen Huevos.
        """
        huevo = Huevo(pos, TIME)
        self.huevos.add(huevo)
        huevo.connect("nacer", self.__event_nacer)
        self.emit("lectura", "reproducción")

    def __event_nacer(self, huevo, h_m, pos):
        """
        Una Ooteca eclosiona.
        """
        hembras, machos = h_m
        for h in range(hembras):
            cucaracha = Cucaracha("hembra", RESOLUCION_INICIAL[0],
                                  RESOLUCION_INICIAL[1], TIME)
            self.cucas.add(cucaracha)
            cucaracha.rect.centerx = pos[0]
            cucaracha.rect.centery = pos[1]
        for m in range(machos):
            cucaracha = Cucaracha("macho", RESOLUCION_INICIAL[0],
                                  RESOLUCION_INICIAL[1], TIME)
            self.cucas.add(cucaracha)
            cucaracha.rect.centerx = pos[0]
            cucaracha.rect.centery = pos[1]
        map(self.__connect_signals, self.cucas.sprites())
        self.emit("lectura", "ciclo vital")

    #def __update_edad(self, widget, _dict):
    #    print _dict

    def __pausar(self, objeto):
        objeto.timer.new_handle(False)

    def __des_pausar(self, objeto):
        objeto.timer.new_handle(True)

    def __control_de_poblacion(self):
        if len(self.cucas.sprites()) > 15:
            self.emit("lectura", "plaga")
            sprites = self.cucas.sprites()
            puntos = 0
            while len(sprites) > 15:
                sprite = random.choice(sprites)
                sprites.remove(sprite)
                sprite.timer.salir()
                sprite.kill()
                puntos += 1
            self.emit("puntos", puntos)
        else:
            huevos = self.huevos.sprites()
            cucas = self.cucas.sprites()
            machos = 0
            hembras = 0
            rh = 0
            for cuca in cucas:
                if cuca.sexo == "macho":
                    machos += 1
                elif cuca.sexo == "hembra":
                    hembras += 1
                    if cuca.edad["Dias"] < 331:
                        rh += 1
            if not huevos and (not rh and not machos):
                self.emit("lectura", "extinción")

    def set_volumen(self, widget, volumen):
        pygame.mixer.music.set_volume(volumen)

    def set_cursor(self, widget, tipo):
        """
        Cuando el usuario selecciona alimento o agua en la interfaz gtk,
        se setea el cursor tambien en pygame, esto tambien sucede cuando el
        mouse entra o sale del drawing donde dibuja pygame.
        """
        self.mouse.empty()
        if tipo:
            pygame.mouse.set_visible(False)
            if tipo == "agua":
                self.cursor_agua.pos((-100, -100))
                self.mouse.add(self.cursor_agua)
            elif tipo == "alimento":
                self.cursor_pan.pos((-100, -100))
                self.mouse.add(self.cursor_pan)
        else:
            pygame.mouse.set_visible(True)

    def pause(self):
        map(self.__pausar, self.cucas.sprites())
        map(self.__pausar, self.huevos.sprites())
        map(self.__pausar, self.muertas.sprites())
        self.timer.new_handle(False)

    def unpause(self):
        map(self.__des_pausar, self.cucas.sprites())
        map(self.__des_pausar, self.huevos.sprites())
        map(self.__des_pausar, self.muertas.sprites())
        self.timer.new_handle(True)

    def run(self):
        print "Corriendo CucaraSims . . ."
        self.estado = 1
        self.ventana.blit(self.escenario, (0, 0))
        self.ventana_real.blit(
            pygame.transform.scale(self.ventana, self.resolucionreal), (0, 0))
        pygame.display.update()

        try:
            while self.estado:
                if not OLPC:
                    self.reloj.tick(35)
                self.__control_de_poblacion()
                while gtk.events_pending():
                    gtk.main_iteration()
                self.huevos.clear(self.ventana, self.escenario)
                self.alimentos.clear(self.ventana, self.escenario)
                self.muertas.clear(self.ventana, self.escenario)
                self.cucas.clear(self.ventana, self.escenario)
                self.mouse.clear(self.ventana, self.escenario)
                #self.huevos.update()
                #self.muertas.update()
                self.cucas.update(self.alimentos.sprites())
                self.alimentos.update()
                self.mouse.update()
                self.__handle_event()
                self.huevos.draw(self.ventana)
                self.alimentos.draw(self.ventana)
                self.muertas.draw(self.ventana)
                self.cucas.draw(self.ventana)
                self.mouse.draw(self.ventana)
                self.ventana_real.blit(
                    pygame.transform.scale(self.ventana, self.resolucionreal),
                    (0, 0))
                pygame.display.update()
                #pygame.time.wait(3)
        except:
            pass

    def salir(self, widget=False):
        self.emit("clear-cursor-gtk")
        self.estado = 0
        self.timer.salir()
        map(self.__stop_timer, self.cucas.sprites())
        map(self.__stop_timer, self.huevos.sprites())
        pygame.quit()

    def escalar(self, resolucion):
        self.resolucionreal = resolucion

    def config(self):
        pygame.init()
        self.reloj = pygame.time.Clock()

        from pygame.locals import MOUSEMOTION
        from pygame.locals import MOUSEBUTTONUP
        from pygame.locals import MOUSEBUTTONDOWN
        from pygame.locals import JOYAXISMOTION
        from pygame.locals import JOYBALLMOTION
        from pygame.locals import JOYHATMOTION
        from pygame.locals import JOYBUTTONUP
        from pygame.locals import JOYBUTTONDOWN
        from pygame.locals import VIDEORESIZE
        from pygame.locals import VIDEOEXPOSE
        from pygame.locals import USEREVENT
        from pygame.locals import QUIT
        from pygame.locals import ACTIVEEVENT
        from pygame.locals import KEYDOWN
        from pygame.locals import KEYUP

        pygame.event.set_blocked([
            JOYAXISMOTION, JOYBALLMOTION, JOYHATMOTION, JOYBUTTONUP,
            JOYBUTTONDOWN, ACTIVEEVENT, USEREVENT
        ])
        pygame.event.set_allowed([
            QUIT, VIDEORESIZE, VIDEOEXPOSE, KEYDOWN, KEYUP, MOUSEMOTION,
            MOUSEBUTTONUP, MOUSEBUTTONDOWN
        ])
        pygame.key.set_repeat(15, 15)

        pygame.display.set_mode((0, 0), pygame.DOUBLEBUF | pygame.FULLSCREEN,
                                0)

        pygame.display.set_caption("CucaraSims")

        path = os.path.join(BASE_PATH, "CucaraSims", "Imagenes", "arena1.png")
        imagen = pygame.image.load(path)
        self.escenario = pygame.transform.scale(
            imagen, RESOLUCION_INICIAL).convert_alpha()

        self.ventana = pygame.Surface(
            (RESOLUCION_INICIAL[0], RESOLUCION_INICIAL[1]), flags=HWSURFACE)
        self.ventana_real = pygame.display.get_surface()

        self.timer = Timer(TIME)  # 1 segundo == 1 hora
        self.timer.connect("new-time", self.__update_time)

        for x in range(2):
            cucaracha = Cucaracha("macho", RESOLUCION_INICIAL[0],
                                  RESOLUCION_INICIAL[1], TIME)
            random.seed()
            dias = random.randrange(90, 325, 1)
            horas = random.randrange(1, 24, 1)
            cucaracha.set_edad(dias, horas)
            self.cucas.add(cucaracha)

        for x in range(2):
            cucaracha = Cucaracha("hembra", RESOLUCION_INICIAL[0],
                                  RESOLUCION_INICIAL[1], TIME)
            random.seed()
            dias = 90
            horas = random.randrange(1, 24, 1)
            cucaracha.set_edad(dias, horas)
            self.cucas.add(cucaracha)

        map(self.__connect_signals, self.cucas.sprites())

        path = os.path.join(BASE_PATH, "CucaraSims", "Sonidos", "musica.ogg")
        pygame.mixer.music.load(path)
        pygame.mixer.music.play(-1, 0.0)
        pygame.mixer.music.set_volume(0.20)

        self.cursor_agua = Cursor("agua")
        self.cursor_pan = Cursor("alimento")
Esempio n. 5
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class Cucaracha(Sprite, GObject.GObject):

    __gsignals__ = {
    #"new-edad": (GObject.SignalFlags.RUN_LAST,
    #    None, (GObject.TYPE_PYOBJECT, )),
    "muere": (GObject.SignalFlags.RUN_LAST,
        None, (GObject.TYPE_PYOBJECT,
        GObject.TYPE_PYOBJECT)),
    "muda": (GObject.SignalFlags.RUN_LAST,
        None, []),
    "reproduce": (GObject.SignalFlags.RUN_LAST,
        None, (GObject.TYPE_PYOBJECT, ))}

    def __init__(self, sexo, ancho, alto, TIME):

        Sprite.__init__(self)
        GObject.GObject.__init__(self)

        self.acciones = ["camina", "gira", "quieto"]
        self.sexo = sexo
        self.alimento = 0.0
        self.agua = 0.0
        self.accion = "camina"
        self.contador = 0
        random.seed()
        self.sentido = random.choice(["+", "-"])

        random.seed()
        path = ""
        if self.sexo == "macho":
            self.imagen = random.choice(["cucaracha1.png", "cucaracha2.png"])
            path = os.path.join(BASE_PATH, "Imagenes", self.imagen)
            self.imagen = pygame.image.load(path)
        elif self.sexo == "hembra":
            self.imagen = random.choice(["cucaracha3.png", "cucaracha4.png"])
            path = os.path.join(BASE_PATH, "Imagenes", self.imagen)
            self.imagen = pygame.image.load(path)

        self.escala = (53, 40)
        imagen_escalada = pygame.transform.scale(self.imagen, self.escala)
        self.imagen_original = imagen_escalada.convert_alpha()

        self.dx = 0
        self.dy = 0
        self.angulo = 0
        self.velocidad = 8
        self.escena = pygame.Rect(35, 35, ancho - 70, alto - 70)

        self.image = self.imagen_original.copy()
        self.rect = self.image.get_bounding_rect()

        self.rect.centerx = self.escena.w / 2
        self.rect.centery = self.escena.h / 2

        random.seed()
        self.muerte = random.randrange(340, 365, 1)  # morirá este dia
        self.mudas = {
            10: (63, 50),
            50: (73, 60),
            60: (83, 70),
            90: (103, 90)}
        self.repro = range(91, 330, random.randrange(15, 30, 1))

        self.timer = Timer(TIME)
        self.edad = {
            "Años": 0,
            "Dias": 0,
            "Horas": 0}
        self.timer.connect("new-time", self.__update_time)

    def __update_time(self, widget, _dict):
        self.edad = dict(_dict)
        if self.edad["Dias"] in self.mudas.keys() and self.edad["Horas"] == 0:
            self.__set_muda(escala=self.mudas[self.edad["Dias"]])
            self.emit("muda")
        elif self.edad["Dias"] in self.repro and self.edad["Horas"] == 0:
            if self.sexo == "hembra":
                grupo = self.groups()
                cucas = grupo[0].sprites()
                for cuca in cucas:
                    if cuca != self and cuca.sexo == "macho" and \
                        cuca.edad["Dias"] >= 190:
                        self.emit("reproduce", (self.angulo,
                            self.rect.centerx, self.rect.centery))
                        break
        elif self.edad["Dias"] >= self.muerte:
            self.emit("muere", (self.angulo,
                self.rect.centerx, self.rect.centery), self.escala)
            self.morir()

        self.agua -= 1.0
        self.alimento -= 1.0
        if self.agua < -180.0 or self.alimento < -300.0:
            self.morir()

    def __actualizar_posicion(self):
        x = self.rect.centerx + self.dx
        y = self.rect.centery + self.dy
        # FIXME: Sin límite en el habitat
        if self.escena.collidepoint(x, y):
            self.rect.centerx = x
            self.rect.centery = y
        else:
            if self.sentido == "+":
                self.angulo += int(0.7 * INDICE_ROTACION)
                if self.angulo > 360:
                    self.angulo -= 360
            else:
                self.angulo -= int(0.7 * INDICE_ROTACION)
                if self.angulo < -360:
                    self.angulo += 360
            self.image = pygame.transform.rotate(
                self.imagen_original, -self.angulo)
            self.dx = 0
            self.dx = 0

    def __get_vector(self, angulo):
        radianes = radians(angulo)
        x = int(cos(radianes) * self.velocidad)
        y = int(sin(radianes) * self.velocidad)
        return x, y

    def __set_muda(self, escala=(63, 50)):
        """
        Muda de exoesqueleto, cambia de tamaño.
        """
        self.escala = escala
        self.imagen_original = pygame.transform.scale(self.imagen, self.escala)
        self.image = pygame.transform.rotate(
            self.imagen_original, -self.angulo)
        x = self.rect.centerx
        y = self.rect.centery
        self.rect = self.image.get_rect()
        self.rect.centerx = x
        self.rect.centery = y

    def __check_collide_alimentos(self, alimentos):
        valor = False
        for alimento in alimentos:
            if self.rect.colliderect(alimento.rect):
                if alimento.tipo == "agua":
                    if self.agua >= 250:
                        pass
                    elif self.agua < 250:
                        self.agua += 0.1
                        alimento.cantidad -= 0.1
                        valor = True
                elif alimento.tipo == "alimento":
                    if self.alimento >= 250:
                        pass
                    else:
                        self.alimento += 0.1
                        alimento.cantidad -= 0.1
                        valor = True
        return valor

    def __buscar(self, alimentos):
        random.seed()
        self.accion = random.choice(["camina", "gira"])
        if self.accion == "camina":
            self.__actualizar_posicion()
        elif self.accion == "gira":
            necesidad = "agua"
            alimento = False
            if self.alimento < self.agua:
                necesidad = "alimento"
            for alim in alimentos:
                if alim.tipo == necesidad:
                    alimento = alim
                    break
            if not alimento:
                alimento = alimentos[0]
            x2, y2 = alimento.rect.centerx, alimento.rect.centery
            x1, y1 = self.rect.centerx, self.rect.centery
            # Gets slope point. More info: http://www.vitutor.com/geo/rec/d_4.html
            self.angulo = int(degrees(atan2(y2 - y1, x2 - x1)))
            self.image = pygame.transform.rotate(
                self.imagen_original, -self.angulo)
            self.dx, self.dy = self.__get_vector(self.angulo)

    def __decidir(self):
        if self.contador >= 10:
            random.seed()
            self.accion = random.choice(self.acciones)
            self.contador = 0

        if self.accion == "gira":
            sent = random.randrange(1, 3, 1)
            if sent == 1:
                self.angulo -= int(0.7 * INDICE_ROTACION)
                if self.angulo < -360:
                    self.angulo += 360
            elif sent == 2:
                self.angulo += int(0.7 * INDICE_ROTACION)
                if self.angulo > 360:
                    self.angulo -= 360

            self.image = pygame.transform.rotate(
                self.imagen_original, -self.angulo)
            self.dx, self.dy = self.__get_vector(self.angulo)
            self.__actualizar_posicion()

        elif self.accion == "camina":
            self.__actualizar_posicion()

        self.contador += 1

    def update(self, alimentos):
        if self.__check_collide_alimentos(alimentos):
            return

        if alimentos:
            self.__buscar(alimentos)
        else:
            self.__decidir()

    def set_edad(self, dias, horas):
        """
        Para Forzar edad.
        """
        self.timer.dias = dias
        self.timer.horas = horas
        m = self.mudas.keys()
        mudas = []
        for x in m:
            mudas.append(int(x))
        mudas.sort()
        if self.timer.dias in range(0, mudas[0]):
            self.escala = (60, 50)
        elif self.timer.dias in range(mudas[0], mudas[1] + 1):
            self.escala = self.mudas[mudas[0]]
        elif self.timer.dias in range(mudas[1], mudas[2] + 1):
            self.escala = self.mudas[mudas[1]]
        elif self.timer.dias in range(mudas[2], mudas[3] + 1):
            self.escala = self.mudas[mudas[2]]
        else:
            self.escala = self.mudas[mudas[3]]
        self.__set_muda(escala=self.escala)

    def morir(self):
        self.timer.salir()
        self.emit("muere", (self.angulo, self.rect.centerx,
            self.rect.centery), self.escala)
        self.kill()
Esempio n. 6
0
class CucaraSims(GObject.GObject):

    __gsignals__ = {
    "exit": (GObject.SignalFlags.RUN_LAST,
        None, []),
    "lectura": (GObject.SignalFlags.RUN_LAST,
        None, (GObject.TYPE_STRING, )),
    "clear-cursor-gtk": (GObject.SignalFlags.RUN_LAST,
        None, []),
    "update": (GObject.SignalFlags.RUN_LAST,
        None, (GObject.TYPE_PYOBJECT, )),
    "puntos": (GObject.SignalFlags.RUN_LAST,
        None, (GObject.TYPE_INT, ))}

    def __init__(self):

        GObject.GObject.__init__(self)

        self.RESOLUCION_INICIAL = RESOLUCION_INICIAL
        self.resolucionreal = RESOLUCION_INICIAL
        self.ventana_real = False
        self.escenario = False
        self.ventana = False
        self.reloj = False
        self.estado = 0
        self.timer = False
        self.edad = {
            "Años": 0,
            "Dias": 0,
            "Horas": 0}

        self.musica = False

        self.cucas = pygame.sprite.RenderUpdates()
        self.huevos = pygame.sprite.RenderUpdates()
        self.muertas = pygame.sprite.RenderUpdates()
        self.mouse = pygame.sprite.GroupSingle()
        self.alimentos = pygame.sprite.RenderUpdates()

        self.cursor_agua = False
        self.cursor_pan = False

    def __handle_event(self):
        for event in pygame.event.get():
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_ESCAPE:
                    self.emit("exit")
                    return
            elif event.type == pygame.MOUSEMOTION:
                cursor = self.mouse.sprites()
                if cursor:
                    cursor[0].pos(event.pos)
            elif event.type == pygame.MOUSEBUTTONDOWN:
                if event.button == 1:
                    cursor = self.mouse.sprites()
                    alimentos = self.alimentos.sprites()
                    if cursor:
                        tipo = cursor[0].tipo
                        self.set_cursor(False, False)
                        for alimento in alimentos:
                            if alimento.tipo == tipo:
                                self.alimentos.remove(alimento)
                                alimento.kill()
                        self.alimentos.add(Alimento(tipo, (event.pos)))
                        self.emit("clear-cursor-gtk")
                    else:
                        # Fixme: Casos a Considerar:
                        # Click sobre Cuca
                        for alimento in alimentos:
                            if alimento.rect.collidepoint(event.pos):
                                self.alimentos.remove(alimento)
                                alimento.kill()
                                self.emit("clear-cursor-gtk")
                        # Click sobre ooteca
                        # Click sobre muerta
                        # Click sobre el fondo
        pygame.event.clear()

    def __stop_timer(self, objeto):
        try:
            objeto.disconnect_by_func(self.__event_muerte)
        except:
            pass
        try:
            objeto.disconnect_by_func(self.__event_muda)
        except:
            pass
        try:
            objeto.disconnect_by_func(self.__event_repro)
        except:
            pass
        objeto.morir()

    def __connect_signals(self, objeto):
        objeto.connect("muere", self.__event_muerte)
        objeto.connect("muda", self.__event_muda)
        objeto.connect("reproduce", self.__event_repro)

    def __update_time(self, widget, _dict):
        """
        Actualiza el Tiempo de Juego.
        """
        self.edad = dict(_dict)
        dic = dict(_dict)
        machos = 0
        hembras = 0
        cucas = self.cucas.sprites()
        for cuca in cucas:
            if cuca.sexo == "macho":
                machos += 1
            elif cuca.sexo == "hembra":
                hembras += 1
        alimentos = self.alimentos.sprites()
        alimento = 0
        agua = 0
        for alim in alimentos:
            if alim.tipo == "alimento":
                alimento = alim.cantidad
            elif alim.tipo == "agua":
                agua = alim.cantidad
        dic["cucas"] = len(cucas)
        dic["hembras"] = hembras
        dic["machos"] = machos
        dic["ootecas"] = len(self.huevos.sprites())
        dic["alimento"] = alimento
        dic["agua"] = agua
        self.emit("update", dic)

    def __event_muda(self, cuca):
        """
        Una Cucaracha Muda su Exoesqueleto.
        """
        self.emit("lectura", "muda de exoesqueleto")

    def __event_muerte(self, cuca, pos, escala):
        """
        Una Cucaracha Muere.
        """
        self.muertas.add(Muerta(pos, escala, TIME))
        self.emit("lectura", "muerte")

    def __event_repro(self, cuca, pos):
        """
        Cucarachas ponen Huevos.
        """
        huevo = Huevo(pos, TIME)
        self.huevos.add(huevo)
        huevo.connect("nacer", self.__event_nacer)
        self.emit("lectura", "reproducción")

    def __event_nacer(self, huevo, h_m, pos):
        """
        Una Ooteca eclosiona.
        """
        hembras, machos = h_m
        for h in range(hembras):
            cucaracha = Cucaracha("hembra", RESOLUCION_INICIAL[0],
                RESOLUCION_INICIAL[1], TIME)
            self.cucas.add(cucaracha)
            cucaracha.rect.centerx = pos[0]
            cucaracha.rect.centery = pos[1]
        for m in range(machos):
            cucaracha = Cucaracha("macho", RESOLUCION_INICIAL[0],
                RESOLUCION_INICIAL[1], TIME)
            self.cucas.add(cucaracha)
            cucaracha.rect.centerx = pos[0]
            cucaracha.rect.centery = pos[1]
        map(self.__connect_signals, self.cucas.sprites())
        self.emit("lectura", "ciclo vital")

    def __pausar(self, objeto):
        objeto.timer.new_handle(False)

    def __des_pausar(self, objeto):
        objeto.timer.new_handle(True)

    def __control_de_poblacion(self):
        if len(self.cucas.sprites()) > 15:
            self.emit("lectura", "plaga")
            sprites = self.cucas.sprites()
            puntos = 0
            while len(sprites) > 15:
                sprite = random.choice(sprites)
                sprites.remove(sprite)
                sprite.timer.salir()
                sprite.kill()
                puntos += 1
            self.emit("puntos", puntos)
        else:
            huevos = self.huevos.sprites()
            cucas = self.cucas.sprites()
            machos = 0
            hembras = 0
            rh = 0
            for cuca in cucas:
                if cuca.sexo == "macho":
                    machos += 1
                elif cuca.sexo == "hembra":
                    hembras += 1
                    if cuca.edad["Dias"] < 331:
                        rh += 1
            if not huevos and (not rh and not machos):
                self.emit("lectura", "extinción")

    def set_volumen(self, widget, volumen):
        pygame.mixer.music.set_volume(volumen)

    def set_cursor(self, widget, tipo):
        """
        Cuando el usuario selecciona alimento o agua en la interfaz gtk,
        se setea el cursor tambien en pygame, esto tambien sucede cuando el
        mouse entra o sale del drawing donde dibuja pygame.
        """
        self.mouse.empty()
        if tipo:
            pygame.mouse.set_visible(False)
            if tipo == "agua":
                self.cursor_agua.pos((-100, -100))
                self.mouse.add(self.cursor_agua)
            elif tipo == "alimento":
                self.cursor_pan.pos((-100, -100))
                self.mouse.add(self.cursor_pan)
        else:
            pygame.mouse.set_visible(True)

    def pause(self):
        map(self.__pausar, self.cucas.sprites())
        map(self.__pausar, self.huevos.sprites())
        map(self.__pausar, self.muertas.sprites())
        self.timer.new_handle(False)

    def unpause(self):
        map(self.__des_pausar, self.cucas.sprites())
        map(self.__des_pausar, self.huevos.sprites())
        map(self.__des_pausar, self.muertas.sprites())
        self.timer.new_handle(True)

    def run(self):
        print "Corriendo CucaraSims . . ."
        self.estado = 1
        self.ventana.blit(self.escenario, (0, 0))
        self.ventana_real.blit(pygame.transform.scale(self.ventana,
            self.resolucionreal), (0, 0))
        pygame.display.update()

        try:
            while self.estado:
                if not OLPC:
                    self.reloj.tick(35)
                self.__control_de_poblacion()
                while Gtk.events_pending():
                    Gtk.main_iteration()
                self.huevos.clear(self.ventana, self.escenario)
                self.alimentos.clear(self.ventana, self.escenario)
                self.muertas.clear(self.ventana, self.escenario)
                self.cucas.clear(self.ventana, self.escenario)
                self.mouse.clear(self.ventana, self.escenario)
                self.cucas.update(self.alimentos.sprites())
                self.alimentos.update()
                self.mouse.update()
                self.__handle_event()
                self.huevos.draw(self.ventana)
                self.alimentos.draw(self.ventana)
                self.muertas.draw(self.ventana)
                self.cucas.draw(self.ventana)
                self.mouse.draw(self.ventana)
                self.ventana_real.blit(pygame.transform.scale(
                    self.ventana, self.resolucionreal), (0, 0))
                pygame.display.update()
        except:
            pass

    def salir(self, widget=False):
        self.emit("clear-cursor-gtk")
        self.estado = 0
        self.timer.salir()
        map(self.__stop_timer, self.cucas.sprites())
        map(self.__stop_timer, self.huevos.sprites())
        pygame.quit()

    def escalar(self, resolucion):
        self.resolucionreal = resolucion

    def config(self):
        pygame.init()
        self.reloj = pygame.time.Clock()

        from pygame.locals import MOUSEMOTION
        from pygame.locals import MOUSEBUTTONUP
        from pygame.locals import MOUSEBUTTONDOWN
        from pygame.locals import JOYAXISMOTION
        from pygame.locals import JOYBALLMOTION
        from pygame.locals import JOYHATMOTION
        from pygame.locals import JOYBUTTONUP
        from pygame.locals import JOYBUTTONDOWN
        from pygame.locals import VIDEORESIZE
        from pygame.locals import VIDEOEXPOSE
        from pygame.locals import USEREVENT
        from pygame.locals import QUIT
        from pygame.locals import ACTIVEEVENT
        from pygame.locals import KEYDOWN
        from pygame.locals import KEYUP

        pygame.event.set_blocked([
            JOYAXISMOTION, JOYBALLMOTION, JOYHATMOTION, JOYBUTTONUP,
            JOYBUTTONDOWN, ACTIVEEVENT, USEREVENT])
        pygame.event.set_allowed([QUIT, VIDEORESIZE, VIDEOEXPOSE,
            KEYDOWN, KEYUP, MOUSEMOTION, MOUSEBUTTONUP, MOUSEBUTTONDOWN])
        pygame.key.set_repeat(15, 15)

        pygame.display.set_mode(
            (0, 0), pygame.DOUBLEBUF | pygame.FULLSCREEN, 0)

        pygame.display.set_caption("CucaraSims")

        path = os.path.join(BASE_PATH, "CucaraSims", "Imagenes", "arena1.png")
        imagen = pygame.image.load(path)
        self.escenario = pygame.transform.scale(
            imagen, RESOLUCION_INICIAL).convert_alpha()

        self.ventana = pygame.Surface((RESOLUCION_INICIAL[0],
            RESOLUCION_INICIAL[1]), flags=HWSURFACE)
        self.ventana_real = pygame.display.get_surface()

        self.timer = Timer(TIME)  # 1 segundo == 1 hora
        self.timer.connect("new-time", self.__update_time)

        for x in range(2):
            cucaracha = Cucaracha("macho", RESOLUCION_INICIAL[0],
                RESOLUCION_INICIAL[1], TIME)
            random.seed()
            dias = random.randrange(90, 325, 1)
            horas = random.randrange(1, 24, 1)
            cucaracha.set_edad(dias, horas)
            self.cucas.add(cucaracha)

        for x in range(2):
            cucaracha = Cucaracha("hembra", RESOLUCION_INICIAL[0],
                RESOLUCION_INICIAL[1], TIME)
            random.seed()
            dias = 90
            horas = random.randrange(1, 24, 1)
            cucaracha.set_edad(dias, horas)
            self.cucas.add(cucaracha)

        map(self.__connect_signals, self.cucas.sprites())

        path = os.path.join(BASE_PATH, "CucaraSims", "Sonidos", "musica.ogg")
        pygame.mixer.music.load(path)
        pygame.mixer.music.play(-1, 0.0)
        pygame.mixer.music.set_volume(0.20)

        self.cursor_agua = Cursor("agua")
        self.cursor_pan = Cursor("alimento")