# Load images with Pygame

timer.start_interval("Load texture with Pygame")
for i in range(500):
    data = pygame.image.load(os.path.join("", filepath))
    image = pygame.image.tostring(data, 'RGBA', 1)
    width, height = data.get_rect().size
    tex = glGenTextures(1)
    glBindTexture(GL_TEXTURE_2D, tex)
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA,
                    GL_UNSIGNED_BYTE, image)
    glBindTexture(GL_TEXTURE_2D, 0)
timer.stop_interval("Load texture with Pygame")

# Load images with PIL

timer.start_interval("Load texture with PIL")
for i in range(500):
    im = open(filepath)
    ix, iy, image = 0, 0, None
    try:
        ix, iy, image = im.size[0], im.size[1], im.tostring("raw", "RGBA", 0, -1)
    except SystemError:
        ix, iy, image = im.size[0], im.size[1], im.tostring("raw", "RGBX", 0, -1)
    tex = glGenTextures(1)
    glBindTexture(GL_TEXTURE_2D, tex)
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
from Timer import Timer

timer = Timer()

ss = "Teamto Hello"

#
# Test if a string contains a word
#

# IN statement
timer.start_interval("in statement")
for i in range(10000000):
    if "Teamto" in ss:
        continue
timer.stop_interval("in statement")

# __contains__ method
timer.start_interval("contains method")
for i in range(10000000):
    if ss.__contains__("Teamto"):
        continue
timer.stop_interval("contains method")

# startswith method
timer.start_interval("startswith method")
for i in range(10000000):
    if ss.startswith("Teamto"):
        continue
timer.stop_interval("startswith method")