Esempio n. 1
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 def stamina_string(self):
     percentage = (self.__stamina / self.max_stamina * 100)
     return get_gui_data(percentage, sta_string_data, AttributePercentage)
Esempio n. 2
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 def hp_color(self):
     percentage = (self.__hp / self.max_hp * 100)
     return get_gui_data(percentage, hp_color_data, AttributePercentage)
Esempio n. 3
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 def stadmg_color(self, damage):
     percentage = (damage / self.max_stamina * 100)
     return get_gui_data(percentage, stadmg_color_data, DamagePercentage)
Esempio n. 4
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 def stadmg_string(self, damage):
     percentage = (damage / self.max_stamina * 100)
     return choice(
         get_gui_data(percentage, stadmg_string_data, DamagePercentage))
Esempio n. 5
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 def hpdmg_color(self, damage):
     percentage = (damage / self.max_hp * 100)
     return get_gui_data(percentage, hpdmg_color_data, DamagePercentage)
Esempio n. 6
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 def hpdmg_string(self, damage):
     percentage = (damage / self.max_hp * 100)
     return choice(
         get_gui_data(percentage, hpdmg_string_data, DamagePercentage))