def stamina_string(self): percentage = (self.__stamina / self.max_stamina * 100) return get_gui_data(percentage, sta_string_data, AttributePercentage)
def hp_color(self): percentage = (self.__hp / self.max_hp * 100) return get_gui_data(percentage, hp_color_data, AttributePercentage)
def stadmg_color(self, damage): percentage = (damage / self.max_stamina * 100) return get_gui_data(percentage, stadmg_color_data, DamagePercentage)
def stadmg_string(self, damage): percentage = (damage / self.max_stamina * 100) return choice( get_gui_data(percentage, stadmg_string_data, DamagePercentage))
def hpdmg_color(self, damage): percentage = (damage / self.max_hp * 100) return get_gui_data(percentage, hpdmg_color_data, DamagePercentage)
def hpdmg_string(self, damage): percentage = (damage / self.max_hp * 100) return choice( get_gui_data(percentage, hpdmg_string_data, DamagePercentage))