#geometry.addCircle( (-0.5, -0.5), 0.25 ) geometry.addCircle( ( 0., 0.), radius ) geometry.addLine( (-0.5, 0), (-1, 0), type=1 ) #type: 1->Periodic, 0->Real geometry.addLine( ( 0, 0.5), ( 0, 1), type=1 ) geometry.addLine( ( 0.5, 0), ( 1, 0), type=1 ) geometry.addLine( ( 0, -0.5), ( 0,-1), type=1 ) nCircles, circlesCaract_h, nLines, linesCaract_h = geometry.prepareCUDA( cudaP=cudaP ) if usingAnimation: pAnim.nPoints = nParticles pAnim.viewXmin, pAnim.viewXmax = -2500., 2500. pAnim.viewYmin, pAnim.viewYmax = -2500., 2500. pAnim.viewZmin, pAnim.viewZmax = -1, 1 pAnim.showGrid = True pAnim.nPointsPerCircle = 50 pAnim.cirPos, pAnim.cirCol, pAnim.nCirclesGrid = geometry.circlesGrid( radius, -30., 30., -20., 20., nPoints=pAnim.nPointsPerCircle) ########################################################################### ########################################################################### #Initialize and select CUDA device if usingAnimation: pAnim.initGL() pAnim.CUDA_initialized = True configAnimation() cudaDev = setCudaDevice( devN = devN, usingAnimation = usingAnimation ) #Read and compile CUDA code print "\nCompiling CUDA code\n" codeFiles = [ "vector2D.h", "circle.h", "line.h", "cudaBillar.cu"] for fileName in codeFiles: codeString = open(fileName, "r").read().replace("cudaP", cudaP)