Esempio n. 1
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	def shutdown(self):
		"""Shutdown and stop processing."""

		# Unregister game handlers and do any other
		# other actions to ensure your module no longer affects
		# the game in anyway
		host.unregisterGameStatusHandler(self.onGameStatusChanged)
		host.unregisterHandler(self.onPlayerConnect)
		host.unregisterHandler(self.onPlayerDeath)
		host.unregisterHandler(self.onPlayerChangeTeams)
		#host.unregisterHandler(self.onPlayerDisconnect)
		
		# Flag as shutdown as there is currently way to do this
		self.__state = 2
Esempio n. 2
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def deinit():
    host.unregisterHandler('ProcessCommand', onCommand)
    host.unregisterHandler('Update', onUpdate)
    host.unregisterHandler('ChatReceived', onTalk)
    pdb.close()
Esempio n. 3
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def deinit():
    host.unregisterHandler('ProcessCommand', onCommand)
    host.unregisterHandler('ChatReceivedExtended', onTalk)
Esempio n. 4
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File: queue.py Progetto: w3gh/pychop
def deinit():
    if master:
        host.unregisterHandler('QueueChatCommand', onQueue, True)

    host.unregisterHandler('Update', onUpdate)
    disconnect()
Esempio n. 5
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def deinit():
	host.unregisterHandler('ChatReceivedExtended', onTalk)
	host.unregisterHandler('UserLeft', onLeave)
	host.unregisterHandler('UserJoined', onJoin)
	host.unregisterHandler('ProcessCommand', onCommand)
Esempio n. 6
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def deinit():
	host.unregisterHandler('ProcessCommand', onCommand)
	host.unregisterHandler('Update', onUpdate)
Esempio n. 7
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def deinit():
    host.unregisterHandler('UserJoined', onJoin)
    host.unregisterHandler('ProcessCommand', onCommand)
Esempio n. 8
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def deinit():
    host.unregisterHandler('UserJoined', onJoin)
    host.unregisterHandler('UserLeft', onLeave)
    host.unregisterHandler('Update', onUpdate)
Esempio n. 9
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def deinit():
    host.unregisterHandler("ProcessCommand", onCommand)
    host.unregisterHandler("Update", onUpdate)
Esempio n. 10
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def deinit():
	host.unregisterHandler('ProcessCommand', onCommand)
	host.unregisterHandler('ChatReceivedExtended', onTalk)
Esempio n. 11
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def deinit():
	if master:
		host.unregisterHandler('QueueChatCommand', onQueue, True)
	
	host.unregisterHandler('Update', onUpdate)
	disconnect()
Esempio n. 12
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def deinit():
		'''Unregisters all handlers registered in init()'''
		host.unregisterHandler('ProcessCommand', onCommand, True)
Esempio n. 13
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def deinit():
	host.unregisterHandler('UserJoined', onJoin)
	host.unregisterHandler('UserLeft', onLeave)
	host.unregisterHandler('Update', onUpdate)
Esempio n. 14
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def deinit():
	host.unregisterHandler('UserJoined', onJoin)
	host.unregisterHandler('ProcessCommand', onCommand)
Esempio n. 15
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def deinit():
	host.unregisterHandler('ProcessCommand', onCommand)
	host.unregisterHandler('Update', onUpdate)
	host.unregisterHandler('ChatReceived', onTalk)
	pdb.close()
Esempio n. 16
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def deinit():
	host.unregisterHandler('ProcessCommand', onCommand, True)
Esempio n. 17
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    def shutdown(self):
        self.Debug("shutdown")
        host.unregisterHandler(self.onPlayerSpawn)
        host.unregisterGameStatusHandler(self.onGameStatusChanged)

        self.__state = 2