def shutdown(self): """Shutdown and stop processing.""" # Unregister game handlers and do any other # other actions to ensure your module no longer affects # the game in anyway host.unregisterGameStatusHandler(self.onGameStatusChanged) host.unregisterHandler(self.onPlayerConnect) host.unregisterHandler(self.onPlayerDeath) host.unregisterHandler(self.onPlayerChangeTeams) #host.unregisterHandler(self.onPlayerDisconnect) # Flag as shutdown as there is currently way to do this self.__state = 2
def deinit(): host.unregisterHandler('ProcessCommand', onCommand) host.unregisterHandler('Update', onUpdate) host.unregisterHandler('ChatReceived', onTalk) pdb.close()
def deinit(): host.unregisterHandler('ProcessCommand', onCommand) host.unregisterHandler('ChatReceivedExtended', onTalk)
def deinit(): if master: host.unregisterHandler('QueueChatCommand', onQueue, True) host.unregisterHandler('Update', onUpdate) disconnect()
def deinit(): host.unregisterHandler('ChatReceivedExtended', onTalk) host.unregisterHandler('UserLeft', onLeave) host.unregisterHandler('UserJoined', onJoin) host.unregisterHandler('ProcessCommand', onCommand)
def deinit(): host.unregisterHandler('ProcessCommand', onCommand) host.unregisterHandler('Update', onUpdate)
def deinit(): host.unregisterHandler('UserJoined', onJoin) host.unregisterHandler('ProcessCommand', onCommand)
def deinit(): host.unregisterHandler('UserJoined', onJoin) host.unregisterHandler('UserLeft', onLeave) host.unregisterHandler('Update', onUpdate)
def deinit(): host.unregisterHandler("ProcessCommand", onCommand) host.unregisterHandler("Update", onUpdate)
def deinit(): '''Unregisters all handlers registered in init()''' host.unregisterHandler('ProcessCommand', onCommand, True)
def deinit(): host.unregisterHandler('ProcessCommand', onCommand, True)
def shutdown(self): self.Debug("shutdown") host.unregisterHandler(self.onPlayerSpawn) host.unregisterGameStatusHandler(self.onGameStatusChanged) self.__state = 2