Esempio n. 1
0
 def __init__(self, x, y, name, filename, mID):
     if len(mID) == 2:
         Npc.__init__(self, x, y, 'The battle is joined!', filename)
     else: Npc.__init__(self, x, y, mID[2], filename)
     if self.message == '': self.message = 'The battle is joined!'
     self.name = name
     self.turn = False
     self.confused = 0
     self.ID = mID
     self.type = 'enemy'
Esempio n. 2
0
 def __init__(self, x, y, name, filename, mID):
     if len(mID) == 2:
         Npc.__init__(self, x, y, 'The battle is joined!', filename)
     else:
         Npc.__init__(self, x, y, mID[2], filename)
     if self.message == '': self.message = 'The battle is joined!'
     self.name = name
     self.turn = False
     self.confused = 0
     self.ID = mID
     self.type = 'enemy'
Esempio n. 3
0
 def __init__(self, x, y, name, filename):
     Npc.__init__(self, x, y, name, filename)
Esempio n. 4
0
 def __init__(self, x, y, message, filename, name=''):
     Npc.__init__(self, x, y, message, filename, name)
     self.home = (x,y)
     self.roam = 5
     self.type = 'citizen'
Esempio n. 5
0
 def __init__(self, x, y, name, filename):
     Npc.__init__(self, x, y, name, filename)
Esempio n. 6
0
 def __init__(self, x, y, name, filename, roam=5):
     Npc.__init__(self, x, y, name, filename)
     self.home = (x,y)
     self.roam = 5
     self.type = 'animal'