def enterWaiting(self):
        DistributedInteractive.enterWaiting(self)
        self.avGameState = localAvatar.getGameState()
        if self.avGameState == 'Battle':
            self.avGameState = 'LandRoam'

        localAvatar.b_setGameState('DinghyInteract', [self])
Esempio n. 2
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 def enterWaiting(self):
     DistributedInteractive.enterWaiting(self)
     self.avGameState = localAvatar.getGameState()
     if self.avGameState == 'Battle':
         self.avGameState = 'LandRoam'
     
     localAvatar.b_setGameState('DinghyInteract', [
         self])
 def enterWaiting(self):
     DistributedInteractive.enterWaiting(self)
     localAvatar.motionFSM.off()
     self.accept('shipSinking-' + str(self._shipId), self.shipSinking)
 def enterWaiting(self):
     localAvatar.motionFSM.off()
     DistributedInteractive.enterWaiting(self)
 def enterWaiting(self):
     DistributedInteractive.enterWaiting(self)
     localAvatar.motionFSM.off()
     self.accept('shipSinking-' + str(self._shipId), self.shipSinking)
 def enterWaiting(self):
     DistributedInteractive.enterWaiting(self)
     localAvatar.motionFSM.off()