Esempio n. 1
0
def __healJuggle(heal, hasInteractivePropHealBonus):
    npcId = 0
    if 'npcId' in heal:
        npcId = heal['npcId']
        toon = NPCToons.createLocalNPC(npcId)
        if toon == None:
            return
    else:
        toon = heal['toon']
    targets = heal['target']
    ineffective = heal['sidestep']
    level = heal['level']
    if npcId != 0:
        track = Sequence(MovieNPCSOS.teleportIn(heal, toon))
    else:
        track = Sequence(__runToHealSpot(heal))
    delay = 4.0
    first = 1
    targetTrack = Sequence()
    for target in targets:
        targetToon = target['toon']
        hp = target['hp']
        reactIval = Func(__healToon, targetToon, hp, ineffective, hasInteractivePropHealBonus)
        if first == 1:
            targetTrack.append(Wait(delay))
            first = 0
        targetTrack.append(reactIval)

    cube = globalPropPool.getProp('cubes')
    cube2 = MovieUtil.copyProp(cube)
    cubes = [cube, cube2]
    hips = [toon.getLOD(toon.getLODNames()[0]).find('**/joint_hips'), toon.getLOD(toon.getLODNames()[1]).find('**/joint_hips')]
    cubeTrack = Sequence(Func(MovieUtil.showProps, cubes, hips), MovieUtil.getActorIntervals(cubes, 'cubes'), Func(MovieUtil.removeProps, cubes))
    mtrack = Parallel(cubeTrack, __getSoundTrack(level, 0.7, duration=7.7, node=toon), ActorInterval(toon, 'juggle'), targetTrack)
    track.append(mtrack)
    if npcId != 0:
        track.append(MovieNPCSOS.teleportOut(heal, toon))
    else:
        track.append(__returnToBase(heal))
    for target in targets:
        targetToon = target['toon']
        track.append(Func(targetToon.clearChat))

    return track
Esempio n. 2
0
def __healTickle(heal, hasInteractivePropHealBonus):
    toon = heal['toon']
    target = heal['target']['toon']
    hp = heal['target']['hp']
    ineffective = heal['sidestep']
    level = heal['level']
    track = Sequence(__runToHealSpot(heal))
    feather = globalPropPool.getProp('feather')
    feather2 = MovieUtil.copyProp(feather)
    feathers = [feather, feather2]
    hands = toon.getRightHands()

    def scaleFeathers(feathers, toon = toon, target = target):
        toon.pose('tickle', 63)
        toon.update(0)
        hand = toon.getRightHands()[0]
        horizDistance = Vec3(hand.getPos(render) - target.getPos(render))
        horizDistance.setZ(0)
        distance = horizDistance.length()
        if target.style.torso[0] == 's':
            distance -= 0.5
        else:
            distance -= 0.3
        featherLen = 2.4
        scale = distance / (featherLen * hand.getScale(render)[0])
        for feather in feathers:
            feather.setScale(scale)

    tFeatherScaleUp = 0.5
    dFeatherScaleUp = 0.5
    dFeatherScaleDown = 0.5
    featherTrack = Parallel(MovieUtil.getActorIntervals(feathers, 'feather'), Sequence(Wait(tFeatherScaleUp), Func(MovieUtil.showProps, feathers, hands), Func(scaleFeathers, feathers), MovieUtil.getScaleIntervals(feathers, dFeatherScaleUp, MovieUtil.PNT3_NEARZERO, feathers[0].getScale)), Sequence(Wait(toon.getDuration('tickle') - dFeatherScaleDown), MovieUtil.getScaleIntervals(feathers, dFeatherScaleDown, None, MovieUtil.PNT3_NEARZERO)))
    tHeal = 3.0
    mtrack = Parallel(featherTrack, ActorInterval(toon, 'tickle'), __getSoundTrack(level, 1, node=toon), Sequence(Wait(tHeal), Func(__healToon, target, hp, ineffective, hasInteractivePropHealBonus), ActorInterval(target, 'cringe', startTime=20.0 / target.getFrameRate('cringe'))))
    track.append(mtrack)
    track.append(Func(MovieUtil.removeProps, feathers))
    track.append(__returnToBase(heal))
    track.append(Func(target.clearChat))
    return track