Esempio n. 1
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def __healDance(heal, hasInteractivePropHealBonus):
    npcId = 0
    if 'npcId' in heal:
        npcId = heal['npcId']
        toon = NPCToons.createLocalNPC(npcId)
        if toon == None:
            return
    else:
        toon = heal['toon']
    targets = heal['target']
    ineffective = heal['sidestep']
    level = heal['level']
    if npcId != 0:
        track = Sequence(MovieNPCSOS.teleportIn(heal, toon))
    else:
        track = Sequence(__runToHealSpot(heal))
    delay = 3.0
    first = 1
    targetTrack = Sequence()
    for target in targets:
        targetToon = target['toon']
        hp = target['hp']
        reactIval = Func(__healToon, targetToon, hp, ineffective, hasInteractivePropHealBonus)
        if first:
            targetTrack.append(Wait(delay))
            first = 0
        targetTrack.append(reactIval)

    hat = globalPropPool.getProp('hat')
    hat2 = MovieUtil.copyProp(hat)
    hats = [hat, hat2]
    cane = globalPropPool.getProp('cane')
    cane2 = MovieUtil.copyProp(cane)
    canes = [cane, cane2]
    leftHands = toon.getLeftHands()
    rightHands = toon.getRightHands()
    dScale = 0.5
    propTrack = Sequence(Func(MovieUtil.showProps, hats, rightHands, Point3(0.23, 0.09, 0.69), Point3(180, 0, 0)), Func(MovieUtil.showProps, canes, leftHands, Point3(-0.28, 0.0, 0.14), Point3(0.0, 0.0, -150.0)), MovieUtil.getScaleIntervals(hats + canes, dScale, MovieUtil.PNT3_NEARZERO, MovieUtil.PNT3_ONE), Wait(toon.getDuration('happy-dance') - 2.0 * dScale), MovieUtil.getScaleIntervals(hats + canes, dScale, MovieUtil.PNT3_ONE, MovieUtil.PNT3_NEARZERO), Func(MovieUtil.removeProps, hats + canes))
    mtrack = Parallel(propTrack, ActorInterval(toon, 'happy-dance'), __getSoundTrack(level, 0.2, duration=6.4, node=toon), targetTrack)
    track.append(Func(toon.loop, 'neutral'))
    track.append(Wait(0.1))
    track.append(mtrack)
    if npcId != 0:
        track.append(MovieNPCSOS.teleportOut(heal, toon))
    else:
        track.append(__returnToBase(heal))
    for target in targets:
        targetToon = target['toon']
        track.append(Func(targetToon.clearChat))

    return track
Esempio n. 2
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def __healSmooch(heal, hasInteractivePropHealBonus):
    toon = heal['toon']
    target = heal['target']['toon']
    level = heal['level']
    hp = heal['target']['hp']
    ineffective = heal['sidestep']
    track = Sequence(__runToHealSpot(heal))
    lipstick = globalPropPool.getProp('lipstick')
    lipstick2 = MovieUtil.copyProp(lipstick)
    lipsticks = [lipstick, lipstick2]
    rightHands = toon.getRightHands()
    dScale = 0.5
    lipstickTrack = Sequence(Func(MovieUtil.showProps, lipsticks, rightHands, Point3(-0.27, -0.24, -0.95), Point3(-118, -10.6, -25.9)), MovieUtil.getScaleIntervals(lipsticks, dScale, MovieUtil.PNT3_NEARZERO, MovieUtil.PNT3_ONE), Wait(toon.getDuration('smooch') - 2.0 * dScale), MovieUtil.getScaleIntervals(lipsticks, dScale, MovieUtil.PNT3_ONE, MovieUtil.PNT3_NEARZERO), Func(MovieUtil.removeProps, lipsticks))
    lips = globalPropPool.getProp('lips')
    dScale = 0.5
    tLips = 2.5
    tThrow = 115.0 / toon.getFrameRate('smooch')
    dThrow = 0.5

    def getLipPos(toon = toon):
        toon.pose('smooch', 57)
        toon.update(0)
        hand = toon.getRightHands()[0]
        return hand.getPos(render)

    lipsTrack = Sequence(Wait(tLips), Func(MovieUtil.showProp, lips, render, getLipPos), Func(lips.setBillboardPointWorld), LerpScaleInterval(lips, dScale, Point3(3, 3, 3), startScale=MovieUtil.PNT3_NEARZERO), Wait(tThrow - tLips - dScale), LerpPosInterval(lips, dThrow, Point3(target.getPos() + Point3(0, 0, target.getHeight()))), Func(MovieUtil.removeProp, lips))
    delay = tThrow + dThrow
    mtrack = Parallel(lipstickTrack, lipsTrack, __getSoundTrack(level, 2, node=toon), Sequence(ActorInterval(toon, 'smooch'), *__returnToBase(heal)), Sequence(Wait(delay), ActorInterval(target, 'conked')), Sequence(Wait(delay), Func(__healToon, target, hp, ineffective, hasInteractivePropHealBonus)))
    track.append(mtrack)
    track.append(Func(target.clearChat))
    return track
Esempio n. 3
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def __healTickle(heal, hasInteractivePropHealBonus):
    toon = heal['toon']
    target = heal['target']['toon']
    hp = heal['target']['hp']
    ineffective = heal['sidestep']
    level = heal['level']
    track = Sequence(__runToHealSpot(heal))
    feather = globalPropPool.getProp('feather')
    feather2 = MovieUtil.copyProp(feather)
    feathers = [feather, feather2]
    hands = toon.getRightHands()

    def scaleFeathers(feathers, toon = toon, target = target):
        toon.pose('tickle', 63)
        toon.update(0)
        hand = toon.getRightHands()[0]
        horizDistance = Vec3(hand.getPos(render) - target.getPos(render))
        horizDistance.setZ(0)
        distance = horizDistance.length()
        if target.style.torso[0] == 's':
            distance -= 0.5
        else:
            distance -= 0.3
        featherLen = 2.4
        scale = distance / (featherLen * hand.getScale(render)[0])
        for feather in feathers:
            feather.setScale(scale)

    tFeatherScaleUp = 0.5
    dFeatherScaleUp = 0.5
    dFeatherScaleDown = 0.5
    featherTrack = Parallel(MovieUtil.getActorIntervals(feathers, 'feather'), Sequence(Wait(tFeatherScaleUp), Func(MovieUtil.showProps, feathers, hands), Func(scaleFeathers, feathers), MovieUtil.getScaleIntervals(feathers, dFeatherScaleUp, MovieUtil.PNT3_NEARZERO, feathers[0].getScale)), Sequence(Wait(toon.getDuration('tickle') - dFeatherScaleDown), MovieUtil.getScaleIntervals(feathers, dFeatherScaleDown, None, MovieUtil.PNT3_NEARZERO)))
    tHeal = 3.0
    mtrack = Parallel(featherTrack, ActorInterval(toon, 'tickle'), __getSoundTrack(level, 1, node=toon), Sequence(Wait(tHeal), Func(__healToon, target, hp, ineffective, hasInteractivePropHealBonus), ActorInterval(target, 'cringe', startTime=20.0 / target.getFrameRate('cringe'))))
    track.append(mtrack)
    track.append(Func(MovieUtil.removeProps, feathers))
    track.append(__returnToBase(heal))
    track.append(Func(target.clearChat))
    return track
Esempio n. 4
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def __healJoke(heal, hasInteractivePropHealBonus):
    npcId = 0
    if 'npcId' in heal:
        npcId = heal['npcId']
        toon = NPCToons.createLocalNPC(npcId)
        if toon == None:
            return
    else:
        toon = heal['toon']
    targets = heal['target']
    ineffective = heal['sidestep']
    level = heal['level']
    jokeIndex = heal['hpbonus'] % len(HealJokes.toonHealJokes)
    if npcId != 0:
        track = Sequence(MovieNPCSOS.teleportIn(heal, toon))
    else:
        track = Sequence(__runToHealSpot(heal))
    tracks = Parallel()
    fSpeakPunchline = 58
    tSpeakSetup = 0.0
    tSpeakPunchline = 3.0
    dPunchLine = 3.0
    tTargetReact = tSpeakPunchline + 1.0
    dTargetLaugh = 1.5
    tRunBack = tSpeakPunchline + dPunchLine
    tDoSoundAnimation = tSpeakPunchline - float(fSpeakPunchline) / toon.getFrameRate('sound')
    megaphone = globalPropPool.getProp('megaphone')
    megaphone2 = MovieUtil.copyProp(megaphone)
    megaphones = [megaphone, megaphone2]
    hands = toon.getRightHands()
    dMegaphoneScale = 0.5
    tracks.append(Sequence(Wait(tDoSoundAnimation), Func(MovieUtil.showProps, megaphones, hands), MovieUtil.getScaleIntervals(megaphones, dMegaphoneScale, MovieUtil.PNT3_NEARZERO, MovieUtil.PNT3_ONE), Wait(toon.getDuration('sound') - 2.0 * dMegaphoneScale), MovieUtil.getScaleIntervals(megaphones, dMegaphoneScale, MovieUtil.PNT3_ONE, MovieUtil.PNT3_NEARZERO), Func(MovieUtil.removeProps, megaphones)))
    tracks.append(Sequence(Wait(tDoSoundAnimation), ActorInterval(toon, 'sound')))
    soundTrack = __getSoundTrack(level, 2.0, node=toon)
    tracks.append(soundTrack)
    joke = HealJokes.toonHealJokes[jokeIndex]
    tracks.append(Sequence(Wait(tSpeakSetup), Func(toon.setChatAbsolute, joke[0], CFSpeech | CFTimeout)))
    tracks.append(Sequence(Wait(tSpeakPunchline), Func(toon.setChatAbsolute, joke[1], CFSpeech | CFTimeout)))
    reactTrack = Sequence(Wait(tTargetReact))
    for target in targets:
        targetToon = target['toon']
        hp = target['hp']
        reactTrack.append(Func(__healToon, targetToon, hp, ineffective, hasInteractivePropHealBonus))

    reactTrack.append(Wait(dTargetLaugh))
    for target in targets:
        targetToon = target['toon']
        reactTrack.append(Func(targetToon.clearChat))

    tracks.append(reactTrack)
    if npcId != 0:
        track.append(Sequence(Wait(tRunBack), Func(toon.clearChat), *MovieNPCSOS.teleportOut(heal, toon)))
    else:
        tracks.append(Sequence(Wait(tRunBack), Func(toon.clearChat), *__returnToBase(heal)))
    track.append(tracks)
    return track
Esempio n. 5
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def __doSmooch(attack, hp = 0):
    toon = NPCToons.createLocalNPC(attack['npcId'])
    if toon == None:
        return
    targets = attack['toons']
    level = 2
    battle = attack['battle']
    track = Sequence(teleportIn(attack, toon))
    lipstick = globalPropPool.getProp('lipstick')
    lipstick2 = MovieUtil.copyProp(lipstick)
    lipsticks = [lipstick, lipstick2]
    rightHands = toon.getRightHands()
    dScale = 0.5
    lipstickTrack = Sequence(Func(MovieUtil.showProps, lipsticks, rightHands, Point3(-0.27, -0.24, -0.95), Point3(-118, -10.6, -25.9)), MovieUtil.getScaleIntervals(lipsticks, dScale, MovieUtil.PNT3_NEARZERO, MovieUtil.PNT3_ONE), Wait(toon.getDuration('smooch') - 2.0 * dScale), MovieUtil.getScaleIntervals(lipsticks, dScale, MovieUtil.PNT3_ONE, MovieUtil.PNT3_NEARZERO))
    lips = globalPropPool.getProp('lips')
    dScale = 0.5
    tLips = 2.5
    tThrow = 115.0 / toon.getFrameRate('smooch')
    dThrow = 0.5

    def getLipPos(toon = toon):
        toon.pose('smooch', 57)
        toon.update(0)
        hand = toon.getRightHands()[0]
        return hand.getPos(render)

    effectTrack = Sequence()
    for target in targets:
        lipcopy = MovieUtil.copyProp(lips)
        lipsTrack = Sequence(Wait(tLips), Func(MovieUtil.showProp, lipcopy, render, getLipPos), Func(lipcopy.setBillboardPointWorld), LerpScaleInterval(lipcopy, dScale, Point3(3, 3, 3), startScale=MovieUtil.PNT3_NEARZERO), Wait(tThrow - tLips - dScale), LerpPosInterval(lipcopy, dThrow, Point3(target.getPos() + Point3(0, 0, target.getHeight()))), Func(MovieUtil.removeProp, lipcopy))
        delay = tThrow + dThrow
        mtrack = Parallel(lipstickTrack, lipsTrack, __getSoundTrack(level, 2, node=toon), Sequence(ActorInterval(toon, 'smooch')), Sequence(Wait(delay), ActorInterval(target, 'conked')), Sequence(Wait(delay), Func(__healToon, target, hp)))
        effectTrack.append(mtrack)

    effectTrack.append(Func(MovieUtil.removeProps, lipsticks))
    track.append(effectTrack)
    track.append(teleportOut(attack, toon))
    track.append(Func(target.clearChat))
    return track