def run(): print '--> mission Recon 3' if not station.undock(): return False if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False if not space.openMissionDetail(): return False if not space.openAfterBurn(): return False if not space.activateAccelerationGate(): return False if not space.missionObjectiveComplete(): return False if not space.backToAgentStation(): return False print '<-- mission Recon 3\n' return True
def run(): print '--> mission The Hidden Stash' if not station.undock(): return False pilot.autopilot() if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False if not space.activateAccelerationGate(): return False if not space.openMissionDetail(): return False if not space.lockTarget('img/warehouse.bmp'): return False if not space.openAfterBurn(): return False if not space.approach(): return False if not space.launchDrones(): return False if not space.fireOne(): return False if not space.dronesEngage(): return False if not space.missionObjectiveComplete(): return False if not space.dronesReturn(): return False # there are two cargos if not space.pickMissionItem(): return False if not space.pickMissionItem(): return False if space.setMissionWaypoint(): pilot.autopilot() else: mouse.leftClick() space.exitStartMap() space.backToAgentStation() print '<-- mission The Hidden Stash\n' return True
def run(): print '--> mission Avenge a Fallen Comrade' if not station.undock(): return False pilot.autopilot() if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False if not space.activateAccelerationGate(): return False if not space.openMissionDetail(): return False if not space.lockTarget('img/habitat.bmp'): return False if not space.openAfterBurn(): return False if not space.approachFor(60): return False if not space.lockTarget('img/habitat.bmp'): return False if not space.launchDrones(): return False if not space.fireOne(): return False if not space.dronesEngage(): return False if not space.missionObjectiveComplete(): return False if not space.dronesReturn(): return False if space.setMissionWaypoint(): pilot.autopilot() else: mouse.leftClick() space.exitStartMap() space.backToAgentStation() print '<-- mission Avenge a Fallen Comrade\n' return True
def run(): # print '--> mission Recon 1' if not station.undock(): return False if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False if not space.openMissionDetail(): return False if not space.activateAccelerationGate(): return False # pocket 1 # can activate acceleration gate without cleaning mouse.move(-200, 0) if not space.openAfterBurn(): return False if not space.activateAccelerationGate(): return False # # pocket 2 time.sleep(2) if space.findOK(): mouse.leftClick() if not space.missionObjectiveComplete(): return False if not space.backToAgentStation(): return False print '<-- mission Recon 1\n' return True
def run(): print '--> mission The Drug Bust' if not station.undock(): return False if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False if not space.activateAccelerationGate(): return False if not space.openMissionDetail(): return False if not space.lockBig(): return False if not space.approach(): return False if not space.openAfterBurn(): return False if not space.launchDrones(): return False if not space.fireOne(): return False if not space.dronesEngage(): return False if not space.pickMissionItem(): return False if not space.missionObjectiveComplete(): return False if not space.dronesReturn(): return False if not space.backToAgentStation(): return False print '<-- mission The Drug Bust\n' return True
def run(): print '--> mission The Sansha Spies' if not station.undock(): return False pilot.autopilot() if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False if not space.openMissionDetail(): return False if not space.activateAccelerationGate(): return False if not space.openAfterBurn(): return False if not space.launchDrones(): return False while space.findEnemy(): mouse.leftClick() space.approach() key.keyPressEx(sc.Lock) time.sleep(8) space.fireOne() time.sleep(15) mouse.move(-200, 0) if not space.missionObjectiveComplete(): return False if not space.dronesReturn(): return False if space.setMissionWaypoint(): pilot.autopilot() else: mouse.leftClick() space.exitStartMap() space.backToAgentStation() print '<-- mission The Sansha Spies\n' return True
def run(): print '--> mission Eliminate the Score' if not station.undock(): return False pilot.autopilot() if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False if not space.openMissionDetail(): return False if not space.activateAccelerationGate(): return False if not space.launchDrones(): return False while not space.findV(): if space.findEnemy(): mouse.leftClick() key.keyPressEx(sc.Lock) time.sleep(10) space.fireOne() time.sleep(10) if not space.missionObjectiveComplete(): return False if not space.dronesReturn(): return False if space.setMissionWaypoint(): pilot.autopilot() else: mouse.leftClick() space.exitStartMap() space.backToAgentStation() print '<-- mission Eliminate the Score\n' return True
def run(): print '--> mission Gone Berserk' if not station.undock(): return False pilot.autopilot() if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False if not space.activateAccelerationGate(): return False if not space.launchDrones(): return False if not space.openMissionDetail(): return False if not space.missionObjectiveComplete(): return False if not space.dronesReturn(): return False if space.setMissionWaypoint(): pilot.autopilot() else: space.exitStartMap() space.backToAgentStation() print '<-- mission Gone Berserk\n' return True
def run(): print '--> mission Pirate Intrusion' if not station.undock(): return False if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False if not space.openMissionDetail(): return False if not space.activateAccelerationGate(): return False # pocket 1 mouse.move(-200, 0) if not space.findTarget("img/acceleration_gate.bmp"): return False mouse.leftClick() if not space.approach(): return False if not space.openAfterBurn(): return False time.sleep(30) if not space.launchDrones(): return False while space.findEnemy(): mouse.leftClick() key.keyPressEx(sc.Lock) time.sleep(8) space.fireOne() time.sleep(15) mouse.move(-200, 0) if not space.dronesReturn(): return False if not space.activateAccelerationGate(): return False # pocket 2 if not space.launchDrones(): return False if not space.openAfterBurn(): return False while space.findEnemy(): mouse.leftClick() space.approach() key.keyPressEx(sc.Lock) time.sleep(8) space.fireOne() time.sleep(15) mouse.move(-200, 0) if not space.missionObjectiveComplete(): return False if not space.dronesReturn(): return False if not space.backToAgentStation(): return False print '<-- mission Pirate Intrusion\n' return True
def run(): print '--> mission Unauthorized Military Presence' if not station.undock(): return False pilot.autopilot() if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False if not space.activateAccelerationGate(): return False if not space.openMissionDetail(): return False if not space.lockTarget('img/blood_raider_personnel.bmp'): return False if not space.openAfterBurn(): return False if not space.approachFor(90): return False if not space.lockTarget('img/blood_raider_personnel.bmp'): return False if not space.launchDrones(): return False if not space.fireOne(): return False if not space.dronesEngage(): return False # mission item is in wreck while not space.findV(): if space.findEnemy(): mouse.leftClick() space.approach() key.keyPressEx(sc.Lock) time.sleep(8) space.fireOne() time.sleep(15) mouse.move(-200, 0) # collect space.pickWreck() if not space.missionObjectiveComplete(): return False if not space.dronesReturn(): return False if space.setMissionWaypoint(): pilot.autopilot() else: mouse.leftClick() space.exitStartMap() space.backToAgentStation() print '<-- mission Unauthorized Military Presence\n' return True
def run(): print '--> mission Foreign Investment' if not station.undock(): return False pilot.autopilot() if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False # there are guards if not space.launchDrones(): return False if not space.openMissionDetail(): return False if not space.openAfterBurn(): return False while space.findEnemy(): mouse.leftClick() key.keyPressEx(sc.Lock) time.sleep(8) space.fireOne() time.sleep(15) mouse.move(-200, 0) if not space.dronesReturn(): return False if not space.activateAccelerationGate(): return False # pocket 1 mouse.move(-200, 0) if not space.lockTarget("img/gallente_company_hq.bmp"): return False if not space.approach(): return False if not space.launchDrones(): return False if not space.fireOne(): return False if not space.missionObjectiveComplete(): return False if not space.dronesReturn(): return False if space.setMissionWaypoint(): pilot.autopilot() else: mouse.leftClick() space.exitStartMap() space.backToAgentStation() print '<-- mission Foreign Investment\n' return True
def run(): print '--> mission Mission of Mercy' if not station.undock(): return False pilot.autopilot() if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False if not space.openMissionDetail(): return False if not space.activateAccelerationGate(): return False if not space.openAfterBurn(): return False # wait for enemy to warp in time.sleep(60) # establish hate if space.findEnemy(): mouse.leftClick() key.keyPressEx(sc.Lock) key.keyPressEx(sc.Keep) time.sleep(10) space.fireOne() time.sleep(5) if not space.launchDrones(): return False while not space.findV() and space.findEnemy(): mouse.leftClick() key.keyPressEx(sc.Keep) key.keyPressEx(sc.Lock) time.sleep(10) space.fireOne() time.sleep(50) mouse.move(-200, 0) mouse.leftClick() if not space.missionObjectiveComplete(): return False if not space.dronesReturn(): return False if space.setMissionWaypoint(): pilot.autopilot() else: mouse.leftClick() space.exitStartMap() space.backToAgentStation() print '<-- mission Mission of Mercy\n' return True