def run(): print "--> mission Labors of War (1 of 3)" if not station.undock(): return False if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False if not space.openMissionDetail(): return False if not space.lockBig(): return False if not space.approach(): return False if not space.openAfterBurn(): return False if not space.launchDrones(): return False if not space.fireOne(): return False if not space.dronesEngage(): return False # in this mission we should destroy all three industrials while True: space.lockBig() space.dronesEngage() time.sleep(15) if space.findV(): break if not space.dronesReturn(): return False if not space.missionObjectiveComplete(): return False if not space.backToAgentStation(): return False print "<-- mission Labors of War (1 of 3)\n" return True
def run(): print '--> mission Eliminate the Score' if not station.undock(): return False pilot.autopilot() if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False if not space.openMissionDetail(): return False if not space.activateAccelerationGate(): return False if not space.launchDrones(): return False while not space.findV(): if space.findEnemy(): mouse.leftClick() key.keyPressEx(sc.Lock) time.sleep(10) space.fireOne() time.sleep(10) if not space.missionObjectiveComplete(): return False if not space.dronesReturn(): return False if space.setMissionWaypoint(): pilot.autopilot() else: mouse.leftClick() space.exitStartMap() space.backToAgentStation() print '<-- mission Eliminate the Score\n' return True
def run(): print '--> mission The Blockade' if not station.undock(): return False if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False if not space.openMissionDetail(): return False if not space.launchDrones(): return False while not space.findV(): if space.lockTarget('img/enslaver.bmp') or space.lockTarget('img/plague.bmp'): space.dronesReturn() time.sleep(8) space.launchDrones() space.fireOne() space.dronesEngage() time.sleep(20) else: time.sleep(5) if not space.missionObjectiveComplete(): return False if not space.dronesReturn(): return False space.backToAgentStation() print '<-- mission The Blockade\n' return True
def run(): print '--> mission Technological Secrets (3 of 3)' if not station.undock(): return False pilot.autopilot() if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False if not space.launchDrones(): return False if not space.openMissionDetail(): return False while not space.findV(): # collect space.pickWreck() if not space.missionObjectiveComplete(): return False if not space.dronesReturn(): return False if space.setMissionWaypoint(): pilot.autopilot() else: mouse.leftClick() space.exitStartMap() space.backToAgentStation() print '<-- mission Technological Secrets (3 of 3)\n' return True
def run(): print '--> mission Unauthorized Military Presence' if not station.undock(): return False pilot.autopilot() if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False if not space.activateAccelerationGate(): return False if not space.openMissionDetail(): return False if not space.lockTarget('img/blood_raider_personnel.bmp'): return False if not space.openAfterBurn(): return False if not space.approachFor(90): return False if not space.lockTarget('img/blood_raider_personnel.bmp'): return False if not space.launchDrones(): return False if not space.fireOne(): return False if not space.dronesEngage(): return False # mission item is in wreck while not space.findV(): if space.findEnemy(): mouse.leftClick() space.approach() key.keyPressEx(sc.Lock) time.sleep(8) space.fireOne() time.sleep(15) mouse.move(-200, 0) # collect space.pickWreck() if not space.missionObjectiveComplete(): return False if not space.dronesReturn(): return False if space.setMissionWaypoint(): pilot.autopilot() else: mouse.leftClick() space.exitStartMap() space.backToAgentStation() print '<-- mission Unauthorized Military Presence\n' return True
def run(): print '--> mission Mission of Mercy' if not station.undock(): return False pilot.autopilot() if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False if not space.openMissionDetail(): return False if not space.activateAccelerationGate(): return False if not space.openAfterBurn(): return False # wait for enemy to warp in time.sleep(60) # establish hate if space.findEnemy(): mouse.leftClick() key.keyPressEx(sc.Lock) key.keyPressEx(sc.Keep) time.sleep(10) space.fireOne() time.sleep(5) if not space.launchDrones(): return False while not space.findV() and space.findEnemy(): mouse.leftClick() key.keyPressEx(sc.Keep) key.keyPressEx(sc.Lock) time.sleep(10) space.fireOne() time.sleep(50) mouse.move(-200, 0) mouse.leftClick() if not space.missionObjectiveComplete(): return False if not space.dronesReturn(): return False if space.setMissionWaypoint(): pilot.autopilot() else: mouse.leftClick() space.exitStartMap() space.backToAgentStation() print '<-- mission Mission of Mercy\n' return True