def onStart( self ): c = WorldEditor.camera() c.speed = WorldEditor.getOptionFloat( "app/cameraSpeed" ) c.turboSpeed = WorldEditor.getOptionFloat( "app/cameraSpeed2" ) self.alphafunc = Functor.TerrainTextureFunctor() self.guiview = View.AlphaGUITextureToolView( self.alphafunc ) viewmap = "" try: viewmap = WorldEditor.getOptionString( "tools/alphaTool" ) except: pass if viewmap == "": viewmap = "resources/maps/gizmo/disc.bmp" self.alphatool = WorldEditor.Tool( Locator.TerrainToolLocator(), View.TerrainTextureToolView( viewmap ), self.alphafunc ) vismap = "" try: vismap = WorldEditor.getOptionString( "tools/chunkVisualisation" ) except: pass if vismap == "": vismap = "resources/maps/gizmo/square.bmp" self.chunkvis = View.TerrainChunkTextureToolView( vismap ) scv = WorldEditor.getOptionString( "tools/showChunkVisualisation" ) if scv == "true": self.alphatool.addView( self.chunkvis, "chunkVisualisation" ) self.alphatool.addView( self.guiview, "alphaGUI" ) self.guiview.visible = 1 self.alphatool.size = WorldEditor.getOptionFloat( "tools/alphaToolSize" ) self.alphatool.strength = WorldEditor.getOptionFloat( "tools/alphaToolStrength" ) self.heightfunc = Functor.TerrainHeightFilterFunctor() # Create the ecotype tool self.ecotool = WorldEditor.Tool( Locator.TerrainChunkLocator(), View.TerrainChunkTextureToolView( vismap ), Functor.HeightPoleEcotypeFunctor() ); self.ecotool.size = 10000 # Create the object manipulation tool self.objtool = WorldEditor.Tool() self.objtool.functor = Functor.ScriptedFunctor( ChunkItemFunctor( self.objtool, self.objInfo ) ) # Make the closed captions commentary viewer self.cc = GUI.ClosedCaptions( WorldEditor.getOptionInt( "consoles/numMessageLines" ) ) self.onResume( 0 )
def setObjectTab( self, tabName ): if self.tabName != "": # store the current selection currentFilter = WorldEditor.getOptionString( "tools/selectFilter" ) prevSectionName = "object/" + self.tabName + "/selectFilter" WorldEditor.setOptionString( prevSectionName, currentFilter ) self.tabName = tabName currSectionName = "object/" + self.tabName + "/selectFilter" return WorldEditor.getOptionString( currSectionName )
def update( self, dTime, tool ): if self.currentSpace_ != WorldEditor.getOptionString( "space/mru0" ): self.currentSpace_ = WorldEditor.getOptionString( "space/mru0" ) set_clear( self.selection ) self.selUpdate() if self.objInfo.overGizmo: self.mouseView.revealer = None else: self.mouseView.revealer = self.mouseRevealer # TODO: Check if mouse button down and threshold crossed. # If so start a drag with the current object pass
def handleWheelCameraSpeed( self, mz ): # look at the rotator for changing the camera speed c = WorldEditor.camera() currentValue = WorldEditor.getOptionString( "camera/speed" ) speeds = ["Slow", "Medium", "Fast", "SuperFast"] iSpeed = 0 if currentValue == speeds[1]: iSpeed = 1 elif currentValue == speeds[2]: iSpeed = 2 elif currentValue == speeds[3]: iSpeed = 3 if mz > 0: iSpeed = iSpeed + 1 if iSpeed > 3: iSpeed = 3 elif mz < 0: iSpeed = iSpeed - 1 if iSpeed < 0: iSpeed = 0 value = speeds[iSpeed] handled = 0 if value != currentValue: c = WorldEditor.camera() WorldEditor.setOptionString( "camera/speed", value ) c.speed = WorldEditor.getOptionFloat( "camera/speed/" + value ) c.turboSpeed = WorldEditor.getOptionFloat( "camera/speed/" + value + "/turbo" ) handled = 1 WorldEditor.addCommentaryMsg( "New camera speed %s" % value, 1 ) return handled
def doSaveCameraPosition(item): dir = WorldEditor.getOptionString("space/mru0") dirDS = ResMgr.openSection(dir) if not dirDS: WorldEditor.addCommentaryMsg("Unable to open local directory " + dir) return ds = dirDS["space.localsettings"] if ds == None: ds = dirDS.createSection("space.localsettings") if ds == None: WorldEditor.addCommentaryMsg("Unable to create space.localsettings") return m = WorldEditor.camera(0).view m.invert() ds.writeVector3("startPosition", m.translation) ds.writeVector3("startDirection", (m.roll, m.pitch, m.yaw)) ds.save() WorldEditor.addCommentaryMsg("Camera position saved")
def actSaveCameraPositionExecute(): dir = WorldEditor.getOptionString( "space/mru0" ) dirDS = ResMgr.openSection( dir ) if not dirDS: WorldEditor.addCommentaryMsg( "Unable to open local directory " + dir ) return ds = dirDS["space.localsettings"] if ds == None: ds = dirDS.createSection( "space.localsettings" ) if ds == None: WorldEditor.addCommentaryMsg( "Unable to create space.localsettings" ) return m = WorldEditor.camera(0).view m.invert() ds.writeVector3( "startPosition", m.translation ) ds.writeVector3( "startDirection", (m.roll, m.pitch, m.yaw) ) ds.save() WorldEditor.addCommentaryMsg( "Camera position saved" )
def ownKeyEvent( self, key, modifiers ): if key == KEY_B: if (modifiers & MODIFIER_CTRL) == 0: curr = WorldEditor.getOptionInt( "drawBSP" ) curr = ( curr + 1 ) % 2 WorldEditor.setOptionInt( "drawBSP", curr ) self.showBSPMsg( curr ) elif key == KEY_M: curr = WorldEditor.getOptionInt( "dragOnSelect" ) curr = ( curr + 1 ) % 2 WorldEditor.setOptionInt( "dragOnSelect", curr ) self.dragOnSelectMsg( curr ) elif key == KEY_F8: curr = WorldEditor.getOptionString( "tools/coordFilter" ) if curr == "World": curr = "Local" elif curr == "Local": curr = "View" elif curr == "View": curr = "World" WorldEditor.setOptionString( "tools/coordFilter", curr ) WorldEditor.addCommentaryMsg( "Reference Coordinate System: %s" % curr ) elif key == KEY_L: if modifiers & MODIFIER_CTRL: curr = WorldEditor.getOptionInt( "render/lighting" ) curr = ( curr + 1 ) % 3 WorldEditor.setOptionInt( "render/lighting", curr ) self.lightingModeMsg( curr ) elif key == KEY_G: curr = WorldEditor.getOptionInt( "snaps/xyzEnabled" ) curr = ( curr + 1 )% 2 WorldEditor.setOptionInt( "snaps/xyzEnabled", curr ) self.objectSnapMsg( curr ) elif key == KEY_1 and not modifiers: WorldEditor.setToolMode( "Objects" ) elif key == KEY_2 and not modifiers: WorldEditor.setToolMode( "TerrainTexture" ) elif key == KEY_3 and not modifiers: WorldEditor.setToolMode( "TerrainHeight" ) elif key == KEY_4 and not modifiers: WorldEditor.setToolMode( "TerrainFilter" ) elif key == KEY_5 and not modifiers: WorldEditor.setToolMode( "TerrainMesh" ) elif key == KEY_6 and not modifiers: WorldEditor.setToolMode( "TerrainImpExp" ) elif key == KEY_7 and not modifiers: WorldEditor.setToolMode( "Project" ) t = WorldEditor.tool() sizeSection = '' strengthSection = '' minSizeSection = '' maxSizeSection = '' minStrengthSection = '' maxStrengthSection = '' if t == self.alphaTool: sizeSection = 'terrain/texture/size' minSizeSection = 'terrain/texture/minsizelimit' maxSizeSection = 'terrain/texture/maxsizelimit' strengthSection = 'terrain/texture/strength' minStrengthSection = 'terrain/texture/minstrengthlimit' maxStrengthSection = 'terrain/texture/maxstrengthlimit' elif t == self.heightTool: sizeSection = 'terrain/height/size' minSizeSection = 'terrain/height/minsizelimit' maxSizeSection = 'terrain/height/maxsizelimit' strengthSection = 'terrain/height/strength' minStrengthSection = 'terrain/height/minstrengthlimit' maxStrengthSection = 'terrain/height/maxstrengthlimit' elif t == self.filterTool: sizeSection = 'terrain/filter/size' minSizeSection = 'terrain/filter/minsizelimit' maxSizeSection = 'terrain/filter/maxsizelimit' elif t == self.holeTool: sizeSection = 'terrain/cutRepair/size' minSizeSection = 'terrain/cutRepair/minsizelimit' maxSizeSection = 'terrain/cutRepair/maxsizelimit' if sizeSection: size = WorldEditor.getOptionFloat( sizeSection ) minSize = WorldEditor.getOptionFloat( minSizeSection ) maxSize = WorldEditor.getOptionFloat( maxSizeSection ) if key == KEY_RBRACKET: if not ( modifiers & MODIFIER_SHIFT ): size = size * 1.25 + 1 if size > maxSize: size = maxSize t.size = size WorldEditor.setOptionFloat( sizeSection, size ) WorldEditor.addCommentaryMsg( "Tool size %0.1f" % size ) elif key == KEY_LBRACKET: if not ( modifiers & MODIFIER_SHIFT ): size = size * 0.8 - 1 if size < minSize: size = minSize t.size = size WorldEditor.setOptionFloat( sizeSection, size ) WorldEditor.addCommentaryMsg( "Tool size %0.1f" % size ) if strengthSection: strength = WorldEditor.getOptionFloat( strengthSection ) minStrength = WorldEditor.getOptionFloat( minStrengthSection ) maxStrength = WorldEditor.getOptionFloat( maxStrengthSection ) if key == KEY_RBRACKET and strength >= 0 or key == KEY_LBRACKET and strength < 0: if modifiers & MODIFIER_SHIFT: if strength >= 0: strength = strength * 1.25 + 1 else: strength = strength * 1.25 - 1 if strength > maxStrength: strength = maxStrength t.strength = strength WorldEditor.setOptionFloat( strengthSection, strength ) WorldEditor.addCommentaryMsg( "Tool strength %0.1f" % strength ) elif key == KEY_LBRACKET and strength >= 0 or key == KEY_RBRACKET and strength < 0: if modifiers & MODIFIER_SHIFT: if strength >= 0: strength = strength * 0.8 - 1 else: strength = strength * 0.8 + 1 if strength < minStrength: strength = minStrength t.strength = strength WorldEditor.setOptionFloat( strengthSection, strength ) WorldEditor.addCommentaryMsg( "Tool strength %0.1f" % strength )
def ualSelectFilterChange( value ): if( WorldEditor.getOptionString( "tools/selectFilter" ) != value ): WorldEditor.addCommentaryMsg( "Selection Filter: %s" % value ) WorldEditor.setOptionString( "tools/selectFilter", value ) setSelectionFilter( value )
def brwObjectItemAdd(): bd.itemTool.functor.script.addChunkItem() def contextMenuGetItems(type, path): if path[-4:] == ".xml" and path.find("particles") != -1: return [(1, "Edit in Particle Editor...")] elif path[-6:] == ".model": return [(2, "Edit in Model Editor...")] return [] def contextMenuHandleResult(type, path, command): if command == 1: WorldEditor.launchTool("particleeditor", "-o \"" + path + "\"") elif command == 2: WorldEditor.launchTool("modeleditor", "-o \"" + path + "\"") # set selection filter at launch setSelectionFilter(WorldEditor.getOptionString("tools/selectFilter")) #-------------------------------------------------------------------------- # Section - PageChunkTexture related methods #-------------------------------------------------------------------------- def setTerrainTextureParams(texture, uProjection, vProjection): """This function changes the current texture used to paint the terrain.""" WorldEditor.setCurrentTextureFull(texture, uProjection, vProjection)
def getBrowsePath( self ): #get model file out of the options.xml return WorldEditor.getOptionString( "itemEditor/browsePath" )
def cmbSelectFilterUpdate(): return (WorldEditor.getOptionString( "tools/selectFilter" ), )
WorldEditor.setToolMode( "TerrainTexture" ) WorldEditor.setCurrentTexture( value ) def brwObjectItemAdd( ): bd.itemTool.functor.script.addChunkItem() def contextMenuGetItems( type, path ): if path[-4:] == ".xml" and path.find( "particles" ) != -1: return [ ( 1, "Edit in Particle Editor..." ) ] elif path[-6:] == ".model": return [ ( 2, "Edit in Model Editor..." ) ] return [] def contextMenuHandleResult( type, path, command ): if command == 1: WorldEditor.launchTool( "particleeditor", "-o \"" + path + "\"" ) elif command == 2: WorldEditor.launchTool( "modeleditor", "-o \"" + path + "\"" ) # set selection filter at launch setSelectionFilter( WorldEditor.getOptionString( "tools/selectFilter" ) ) #-------------------------------------------------------------------------- # Section - PageChunkTexture related methods #-------------------------------------------------------------------------- def setTerrainTextureParams( texture, uProjection, vProjection ): """This function changes the current texture used to paint the terrain.""" WorldEditor.setCurrentTextureFull( texture, uProjection, vProjection )
def ualSelectFilterChange(value): if (WorldEditor.getOptionString("tools/selectFilter") != value): WorldEditor.addCommentaryMsg("Selection Filter: %s" % value) WorldEditor.setOptionString("tools/selectFilter", value) setSelectionFilter(value)
def cmbCoordFilterUpdate(): return (WorldEditor.getOptionString("tools/coordFilter"), )
def updateSelectionFilter(item): if item.displayName == WorldEditor.getOptionString("tools/selectFilter"): return 1 return 0
def cmbSelectFilterUpdate(): return (WorldEditor.getOptionString("tools/selectFilter"), )
def onStart( self ): # create chunk viz self.chunkViz = View.TerrainChunkTextureToolView( "resources/maps/gizmo/square.dds" ) self.chunkViz.numPerChunk = 1 # create vertex viz self.vertexViz = View.TerrainChunkTextureToolView( "resources/maps/gizmo/vertices.dds" ) self.vertexViz.numPerChunk = 25 # create terrain mesh viz self.meshViz = View.TerrainChunkTextureToolView( "resources/maps/gizmo/quads.dds" ) self.meshViz.numPerChunk = 25 # create alpha tool self.alphaTool = WorldEditor.Tool() self.alphaTool.functor = Functor.TerrainTextureFunctor() self.alphaTool.locator = Locator.TerrainToolLocator() self.alphaToolTextureView = View.TerrainTextureToolView( "resources/maps/gizmo/alphatool.tga" ) self.alphaTool.addView( self.alphaToolTextureView, "stdView" ) self.alphaTool.size = 30 self.alphaTool.strength = 1000 # create height filter tool self.heightFunctor = Functor.TerrainHeightFilterFunctor() self.heightFunctor.index = 0 # this index must match the filters.xml file self.heightFunctor.strengthMod = 1 self.heightFunctor.framerateMod = 1 self.heightFunctor.constant = 1.0 self.heightFunctor.falloff = 2 self.setHeightFunctor = Functor.TerrainSetHeightFunctor() self.setHeightFunctor.height = 0 self.setHeightFunctor.relative = 0 self.heightView = View.TerrainTextureToolView( "resources/maps/gizmo/heighttool.tga" ) self.setHeightView = View.TerrainTextureToolView( "resources/maps/gizmo/squaretool.dds" ) self.heightTool = WorldEditor.Tool() self.heightTool.locator = Locator.TerrainToolLocator() self.heightTool.functor = Functor.TeeFunctor( self.heightFunctor, self.setHeightFunctor, KEY_LCONTROL ) self.heightToolTextureView = View.TeeView( self.heightView, self.setHeightView, KEY_LCONTROL ) self.heightTool.addView( self.heightToolTextureView, "stdView" ) self.heightTool.size = 30 # create general filter tool self.filterTool = WorldEditor.Tool() self.filterTool.locator = Locator.TerrainToolLocator() self.filterTool.functor = Functor.TerrainHeightFilterFunctor() self.filterTool.functor.strengthMod = 1 self.filterTool.functor.constant = 0.0 self.filterToolTextureView = View.TerrainTextureToolView( "resources/maps/gizmo/filtertool.tga" ) self.filterTool.addView( self.filterToolTextureView, "stdView" ) self.filterTool.size = 30 # create a hole cutter self.holeTool = WorldEditor.Tool() self.holeTool.locator = Locator.TerrainHoleToolLocator() view = View.TerrainTextureToolView( "resources/maps/gizmo/squaretool.dds" ) view.showHoles = True self.holeTool.addView( view, "stdView" ) self.holeTool.functor = Functor.TerrainHoleFunctor() self.holeTool.size = 30 # create the item tool self.itemTool = WorldEditor.Tool() self.itemToolXZLocator = Locator.ItemToolLocator() self.itemTool.locator = Locator.TerrainToolLocator() self.itemToolTextureView = View.TerrainTextureToolView( "resources/maps/gizmo/cross2.dds" ) self.itemToolModelView = View.ModelToolView( "resources/models/pointer.model" ) self.itemToolPlaneView = View.ModelToolView( "resources/models/freepointer.model" ) self.itemTool.addView( self.itemToolTextureView, "stdView" ) # This changes our locator to a ChunkItemLocator self.itemTool.functor = Functor.ScriptedFunctor( ChunkItemFunctor( self.itemTool, self.objInfo ) ) # Setup the correct subLocator for the ChunkItemLocator self.itemTool.locator.subLocator = self.itemToolXZLocator self.itemTool.size = 1 # Make the closed captions commentary viewer self.cc = GUI.ClosedCaptions( WorldEditor.getOptionInt( "consoles/numMessageLines", 5 ) ) self.cc.addAsView() self.cc.visible = 1 if ( WorldEditor.getOptionInt( "tools/showChunkVisualisation" ) == 1 ): WorldEditor.setOptionInt( "render/chunk/vizMode", 1) self.enterChunkVizMode() self.enterMode( self.modeName, 1 ) # initialise the mouse move camera # load up the start position from space.localsettings startPos = (0,1.85,0) startDir = (0,0,0) dir = WorldEditor.getOptionString( "space/mru0" ) dirDS = ResMgr.openSection( dir ) ds = dirDS["space.localsettings"] if ds != None: startPos = ds.readVector3( "startPosition", startPos ) startDir = ds.readVector3( "startDirection", startDir ) m = WorldEditor.camera(0).view m.setIdentity() m.setRotateYPR( (startDir[2], startDir[1], startDir[0]) ) m.translation = startPos m.invert() WorldEditor.camera(0).view = m # select the camera as specified in the options WorldEditor.changeToCamera( WorldEditor.getOptionInt( "camera/ortho" ) ) # read the initial item snap mode self.updateItemSnaps();
def updateState( self, dTime ): """This function forces an update to be called in World Editor. Usually called everyframe, however it still recieves a dTime value which informs the update function how much time has passed since the last update call.""" # detect a change of space, and act accordingly if self.currentSpace != WorldEditor.getOptionString( "space/mru0" ): self.currentSpace = WorldEditor.getOptionString( "space/mru0" ) # make sure the chunk viz resolution is set correctly self.enterChunkVizMode() GUI.update( dTime ) self.cc.update( dTime ) WorldEditor.camera().update( dTime ) if ( WorldEditor.tool() != None and not WorldEditor.tool().applying ): self.objInfo.overGizmo = WorldEditor.gizmoUpdate( WorldEditor.worldRay() ) # update the WorldEditor WorldEditor.update( dTime ) # update tool views base = dTime / 5 self.alphaToolTextureView.rotation += base * (1 + (self.alphaTool.strength / 650)) self.heightView.rotation += base * (1 + (self.heightTool.strength / 650)) self.filterToolTextureView.rotation += base if self.nextTimeDoSelUpdate == 2: self.itemTool.functor.script.restoreOldSelection() self.nextTimeDoSelUpdate = 0 elif self.nextTimeDoSelUpdate == 1: self.itemTool.functor.script.clearAndSaveSelection() self.nextTimeDoSelUpdate = 2 if WorldEditor.isInPlayerPreviewMode() and not self.avatarMode: WorldEditor.addCommentaryMsg( "entered avatar walkthrough mode." ) self.avatarMode = 1 if self.avatarMode and not WorldEditor.isInPlayerPreviewMode(): self.qDown = 0 self.eDown = 0 self.avatarMode = 0 if self.avatarMode: value = WorldEditor.getOptionString( "camera/speed" ) speed = 1 if value == "Medium": speed = 2 if value == "Fast": speed = 3 if value == "SuperFast": speed = 4 if self.qDown and WorldEditor.getOptionInt( "graphics/cameraHeight" ) - speed <= 2: WorldEditor.setOptionInt( "graphics/cameraHeight", 2 ) if self.qDown and WorldEditor.getOptionInt( "graphics/cameraHeight" ) > 2: WorldEditor.setOptionInt( "graphics/cameraHeight", WorldEditor.getOptionInt( "graphics/cameraHeight" ) - speed ) if self.eDown: WorldEditor.setOptionInt( "graphics/cameraHeight", WorldEditor.getOptionInt( "graphics/cameraHeight" ) + speed ) WorldEditor.snapCameraToTerrain() if WorldEditor.tool() == bd.alphaTool: bd.alphaTool.size = WorldEditor.getOptionFloat ( "terrain/texture/size" ) bd.alphaTool.strength = WorldEditor.getOptionFloat ( "terrain/texture/strength" ) bd.alphaTool.functor.displayOverlay = WorldEditor.getOptionInt ( "terrain/texture/maskoverlay" ) WorldEditor.setPaintLayer(bd.alphaTool.functor.lastPaintedLayer) WorldEditor.setPaintPos(bd.alphaTool.functor.lastPaintedPos) if bd.alphaTool.functor.hadEscapeKey != 0: WorldEditor.setTerrainPaintEscKey(bd.alphaTool.functor.hadEscapeKey) bd.alphaTool.functor.hadEscapeKey = 0 bd.heightTool.size = WorldEditor.getOptionFloat ( "terrain/height/size" ) bd.heightTool.strength = WorldEditor.getOptionFloat ( "terrain/height/strength" ) bd.setHeightFunctor.height = WorldEditor.getOptionFloat ( "terrain/height/height" ) bd.setHeightFunctor.relative = WorldEditor.getOptionInt ( "terrain/height/relative" ) bd.heightFunctor.falloff = WorldEditor.getOptionInt ( "terrain/height/brushFalloff" ) bd.filterTool.size = WorldEditor.getOptionFloat ( "terrain/filter/size" ) bd.filterTool.functor.index = WorldEditor.getOptionInt ( "terrain/filter/index" ) bd.holeTool.size = WorldEditor.getOptionFloat ( "terrain/cutRepair/size" ) bd.holeTool.functor.fillNotCut = WorldEditor.getOptionInt ( "terrain/cutRepair/brushMode" ) if self.needsChunkVizUpdate: self.enterChunkVizMode() return 1
def ownKeyEvent( self, key, modifiers ): t = WorldEditor.tool() handled = 1 if key == KEY_RBRACKET: if modifiers & MODIFIER_SHIFT: t.strength = t.strength * 1.25 WorldEditor.addCommentaryMsg( "Tool strength %0.1f" % t.strength, 0 ) else: t.size = t.size * 1.25 WorldEditor.addCommentaryMsg( "Tool size %0.1f" % t.size, 0 ) elif key == KEY_LBRACKET: if modifiers & MODIFIER_SHIFT: t.strength = t.strength * 0.8 WorldEditor.addCommentaryMsg( "Tool strength %0.1f" % t.strength, 0 ) else: t.size = t.size * 0.8 WorldEditor.addCommentaryMsg( "Tool size %0.1f" % t.size, 0 ) elif key == KEY_F6: scv = WorldEditor.getOptionString( "tools/showChunkVisualisation" ) if scv == "true": self.alphatool.delView( self.chunkvis ) WorldEditor.setOptionString( "tools/showChunkVisualisation", "false" ) else: self.alphatool.addView( self.chunkvis ) WorldEditor.setOptionString( "tools/showChunkVisualisation", "true" ) elif key == KEY_F8: WorldEditor.save() elif key == KEY_F9: if not t.applying: if t == self.alphatool: if t.functor == self.alphafunc: t.functor = self.heightfunc self.guiview.visible = 0 WorldEditor.addCommentaryMsg( "Entering height filter mode. Press LMB to apply", 0 ) else: t.functor = self.alphafunc WorldEditor.pushTool( self.ecotool ) WorldEditor.addCommentaryMsg( "Entering ecotype mode. Press Enter to apply", 0 ) elif t == self.ecotool: WorldEditor.popTool() WorldEditor.pushTool( self.objtool ) WorldEditor.addCommentaryMsg( "Entering objt manipln mode. Use LMB to select", 0 ) else: WorldEditor.popTool() self.guiview.visible = 1 WorldEditor.addCommentaryMsg( "Entering alpha mode. Press LMB to apply", 0 ) elif key == KEY_Z: if not t.applying and (modifiers & MODIFIER_CONTROL): if not (modifiers & MODIFIER_SHIFT): what = WorldEditor.undo(0) if what: WorldEditor.addCommentaryMsg( "Undoing: " + what, 1 ) WorldEditor.undo() else: what = WorldEditor.redo(0) if what: WorldEditor.addCommentaryMsg( "Redoing: " + what, 1 ) WorldEditor.redo() elif key == KEY_I and (modifiers & MODIFIER_CONTROL): self.objInfo.browseUp() self.objInfo.showBrowse() elif key == KEY_K and (modifiers & MODIFIER_CONTROL): self.objInfo.browseDown() self.objInfo.showBrowse() elif key == KEY_J and (modifiers & MODIFIER_CONTROL): self.objInfo.browseLeft() self.objInfo.showBrowse() elif key == KEY_L and (modifiers & MODIFIER_CONTROL): self.objInfo.browseRight() self.objInfo.showBrowse() else: handled = 0 return handled
def updateSelectionFilter( item ): if item.displayName == WorldEditor.getOptionString( "tools/selectFilter" ): return 1 return 0
def updateCamera(): value = WorldEditor.getOptionString( "camera/speed" ) c = WorldEditor.camera() c.speed = WorldEditor.getOptionFloat( "camera/speed/" + value, 60 ) c.turboSpeed = WorldEditor.getOptionFloat( "camera/speed/" + value + "/turbo", 120 )
def updateCamera(): value = WorldEditor.getOptionString("camera/speed") c = WorldEditor.camera() c.speed = WorldEditor.getOptionFloat("camera/speed/" + value, 60) c.turboSpeed = WorldEditor.getOptionFloat( "camera/speed/" + value + "/turbo", 120)
def cmbCoordFilterUpdate(): return (WorldEditor.getOptionString( "tools/coordFilter" ), )