def updateState( self, dTime ): """This function forces an update to be called in World Editor. Usually called everyframe, however it still recieves a dTime value which informs the update function how much time has passed since the last update call.""" # detect a change of space, and act accordingly if self.currentSpace != WorldEditor.getOptionString( "space/mru0" ): self.currentSpace = WorldEditor.getOptionString( "space/mru0" ) # make sure the chunk viz resolution is set correctly self.enterChunkVizMode() GUI.update( dTime ) self.cc.update( dTime ) WorldEditor.camera().update( dTime ) if ( WorldEditor.tool() != None and not WorldEditor.tool().applying ): self.objInfo.overGizmo = WorldEditor.gizmoUpdate( WorldEditor.worldRay() ) # update the WorldEditor WorldEditor.update( dTime ) # update tool views base = dTime / 5 self.alphaToolTextureView.rotation += base * (1 + (self.alphaTool.strength / 650)) self.heightView.rotation += base * (1 + (self.heightTool.strength / 650)) self.filterToolTextureView.rotation += base if self.nextTimeDoSelUpdate == 2: self.itemTool.functor.script.restoreOldSelection() self.nextTimeDoSelUpdate = 0 elif self.nextTimeDoSelUpdate == 1: self.itemTool.functor.script.clearAndSaveSelection() self.nextTimeDoSelUpdate = 2 if WorldEditor.isInPlayerPreviewMode() and not self.avatarMode: WorldEditor.addCommentaryMsg( "entered avatar walkthrough mode." ) self.avatarMode = 1 if self.avatarMode and not WorldEditor.isInPlayerPreviewMode(): self.qDown = 0 self.eDown = 0 self.avatarMode = 0 if self.avatarMode: value = WorldEditor.getOptionString( "camera/speed" ) speed = 1 if value == "Medium": speed = 2 if value == "Fast": speed = 3 if value == "SuperFast": speed = 4 if self.qDown and WorldEditor.getOptionInt( "graphics/cameraHeight" ) - speed <= 2: WorldEditor.setOptionInt( "graphics/cameraHeight", 2 ) if self.qDown and WorldEditor.getOptionInt( "graphics/cameraHeight" ) > 2: WorldEditor.setOptionInt( "graphics/cameraHeight", WorldEditor.getOptionInt( "graphics/cameraHeight" ) - speed ) if self.eDown: WorldEditor.setOptionInt( "graphics/cameraHeight", WorldEditor.getOptionInt( "graphics/cameraHeight" ) + speed ) WorldEditor.snapCameraToTerrain() if WorldEditor.tool() == bd.alphaTool: bd.alphaTool.size = WorldEditor.getOptionFloat ( "terrain/texture/size" ) bd.alphaTool.strength = WorldEditor.getOptionFloat ( "terrain/texture/strength" ) bd.alphaTool.functor.displayOverlay = WorldEditor.getOptionInt ( "terrain/texture/maskoverlay" ) WorldEditor.setPaintLayer(bd.alphaTool.functor.lastPaintedLayer) WorldEditor.setPaintPos(bd.alphaTool.functor.lastPaintedPos) if bd.alphaTool.functor.hadEscapeKey != 0: WorldEditor.setTerrainPaintEscKey(bd.alphaTool.functor.hadEscapeKey) bd.alphaTool.functor.hadEscapeKey = 0 bd.heightTool.size = WorldEditor.getOptionFloat ( "terrain/height/size" ) bd.heightTool.strength = WorldEditor.getOptionFloat ( "terrain/height/strength" ) bd.setHeightFunctor.height = WorldEditor.getOptionFloat ( "terrain/height/height" ) bd.setHeightFunctor.relative = WorldEditor.getOptionInt ( "terrain/height/relative" ) bd.heightFunctor.falloff = WorldEditor.getOptionInt ( "terrain/height/brushFalloff" ) bd.filterTool.size = WorldEditor.getOptionFloat ( "terrain/filter/size" ) bd.filterTool.functor.index = WorldEditor.getOptionInt ( "terrain/filter/index" ) bd.holeTool.size = WorldEditor.getOptionFloat ( "terrain/cutRepair/size" ) bd.holeTool.functor.fillNotCut = WorldEditor.getOptionInt ( "terrain/cutRepair/brushMode" ) if self.needsChunkVizUpdate: self.enterChunkVizMode() return 1