コード例 #1
0
 def __init__(self, maze, exit, rng):
     CogdoGameMovie.__init__(self)
     self._maze = maze
     self._exit = exit
     self._rng = RandomNumGen(rng)
     self._camTarget = None
     self._state = 0
     self._suits = []
コード例 #2
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 def __init__(self, shopOwner):
     CogdoGameMovie.__init__(self)
     self._shopOwner = shopOwner
     self._lookAtCamTarget = False
     self._camTarget = None
     self._camHelperNode = None
     self._toonDialogueSfx = None
     self.toonHead = None
     self.frame = None
コード例 #3
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 def __init__(self, shopOwner):
     CogdoGameMovie.__init__(self)
     self._shopOwner = shopOwner
     self._lookAtCamTarget = False
     self._camTarget = None
     self._camHelperNode = None
     self._toonDialogueSfx = None
     self.toonHead = None
     self.frame = None
コード例 #4
0
ファイル: CogdoElevatorMovie.py プロジェクト: nate97/src
 def __init__(self):
     CogdoGameMovie.__init__(self)
     self._toonDialogueSfx = None
     self.toonHead = None
     self.frame = None
     return
コード例 #5
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 def __init__(self, level, rng):
     CogdoGameMovie.__init__(self)
     self._level = level
     self._rng = RandomNumGen(rng)
     self._exit = self._level.getExit()
コード例 #6
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 def __init__(self, level, players):
     CogdoGameMovie.__init__(self)
     self._exit = level.getExit()
     self._players = players
コード例 #7
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 def __init__(self):
     CogdoGameMovie.__init__(self)
     self._toonDialogueSfx = None
     self.toonHead = None
     self.frame = None
コード例 #8
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 def __init__(self, localPlayer, exit):
     CogdoGameMovie.__init__(self)
     self._localPlayer = localPlayer
     self._exit = exit
コード例 #9
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 def __init__(self, level, rng):
     CogdoGameMovie.__init__(self)
     self._level = level
     self._rng = RandomNumGen(rng)
     self._exit = self._level.getExit()
コード例 #10
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 def __init__(self, level, players):
     CogdoGameMovie.__init__(self)
     self._exit = level.getExit()
     self._players = players
コード例 #11
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 def __init__(self, localPlayer, exit):
     CogdoGameMovie.__init__(self)
     self._localPlayer = localPlayer
     self._exit = exit