Exemplo n.º 1
0
 def __init__(self, maze, exit, rng):
     CogdoGameMovie.__init__(self)
     self._maze = maze
     self._exit = exit
     self._rng = RandomNumGen(rng)
     self._camTarget = None
     self._state = 0
     self._suits = []
Exemplo n.º 2
0
 def __init__(self, shopOwner):
     CogdoGameMovie.__init__(self)
     self._shopOwner = shopOwner
     self._lookAtCamTarget = False
     self._camTarget = None
     self._camHelperNode = None
     self._toonDialogueSfx = None
     self.toonHead = None
     self.frame = None
 def __init__(self, shopOwner):
     CogdoGameMovie.__init__(self)
     self._shopOwner = shopOwner
     self._lookAtCamTarget = False
     self._camTarget = None
     self._camHelperNode = None
     self._toonDialogueSfx = None
     self.toonHead = None
     self.frame = None
Exemplo n.º 4
0
 def __init__(self):
     CogdoGameMovie.__init__(self)
     self._toonDialogueSfx = None
     self.toonHead = None
     self.frame = None
     return
 def __init__(self, level, rng):
     CogdoGameMovie.__init__(self)
     self._level = level
     self._rng = RandomNumGen(rng)
     self._exit = self._level.getExit()
 def __init__(self, level, players):
     CogdoGameMovie.__init__(self)
     self._exit = level.getExit()
     self._players = players
Exemplo n.º 7
0
 def __init__(self):
     CogdoGameMovie.__init__(self)
     self._toonDialogueSfx = None
     self.toonHead = None
     self.frame = None
Exemplo n.º 8
0
 def __init__(self, localPlayer, exit):
     CogdoGameMovie.__init__(self)
     self._localPlayer = localPlayer
     self._exit = exit
Exemplo n.º 9
0
 def __init__(self, level, rng):
     CogdoGameMovie.__init__(self)
     self._level = level
     self._rng = RandomNumGen(rng)
     self._exit = self._level.getExit()
Exemplo n.º 10
0
 def __init__(self, level, players):
     CogdoGameMovie.__init__(self)
     self._exit = level.getExit()
     self._players = players
 def __init__(self, localPlayer, exit):
     CogdoGameMovie.__init__(self)
     self._localPlayer = localPlayer
     self._exit = exit