def __init__(self, maze, exit, rng): CogdoGameMovie.__init__(self) self._maze = maze self._exit = exit self._rng = RandomNumGen(rng) self._camTarget = None self._state = 0 self._suits = []
def __init__(self, shopOwner): CogdoGameMovie.__init__(self) self._shopOwner = shopOwner self._lookAtCamTarget = False self._camTarget = None self._camHelperNode = None self._toonDialogueSfx = None self.toonHead = None self.frame = None
def __init__(self): CogdoGameMovie.__init__(self) self._toonDialogueSfx = None self.toonHead = None self.frame = None return
def __init__(self, level, rng): CogdoGameMovie.__init__(self) self._level = level self._rng = RandomNumGen(rng) self._exit = self._level.getExit()
def __init__(self, level, players): CogdoGameMovie.__init__(self) self._exit = level.getExit() self._players = players
def __init__(self): CogdoGameMovie.__init__(self) self._toonDialogueSfx = None self.toonHead = None self.frame = None
def __init__(self, localPlayer, exit): CogdoGameMovie.__init__(self) self._localPlayer = localPlayer self._exit = exit