root.resize(width=screen_size[0], height=screen_size[1]) elif event.type == KEYDOWN: if event.key == K_F11: #pygame.display.toggle_fullscreen() pygame.display.quit() pygame.display.init() if fullscreen: screen_size = last_size screen = pygame.display.set_mode(screen_size, RESIZABLE) else: last_size = screen_size screen_size = (screen_info.current_w, screen_info.current_h) screen = pygame.display.set_mode(screen_size, FULLSCREEN) fullscreen = not fullscreen root.resize(width=screen_size[0], height=screen_size[1]) root.update_screen(screen) else: button.update(event) widget1.update(event) widget2.update(event) widget3.update(event) widget4.update(event) """ button1.update(event) button2.update(event) button3.update(event) button4.update(event) button5.update(event) button6.update(event) button7.update(event)
def update_screen(self, screen): Grid.update_screen(self, screen)