def __init__(self, type): Actor.__init__(self, "sprites/bulb" + str(type) + ".gif", 2)
def __init__(self, isRotatable, imagePath, nbSprites): Actor.__init__(self, isRotatable, imagePath, nbSprites)
def __init__(self, bulb): Actor.__init__(self, "sprites/switch.gif", 2) self.bulb = bulb
def __init__(self): Actor.__init__(self, "sprites/bear.gif")
def __init__(self): Actor.__init__(self, "sprites/honey.gif") self.isDragging = False
def __init__(self): Actor.__init__(self, True, "sprites/dart.gif") # Rotatable self.oldLocation = Location()
def __init__(self): Actor.__init__(self, "sprites/angelfish.gif")
def __init__(self): Actor.__init__(self, "sprites/ghost.gif", 4)
def __init__(self): Actor.__init__(self, "sprites/leaf.gif")
def __init__(self): Actor.__init__(self, "sprites/rocket.gif")
def __init__(self): nbSprites = 18 Actor.__init__(self, "sprites/earth.gif", nbSprites) self.setSlowDown(6)
def __init__(self): Actor.__init__(self, "sprites/nemo.gif")
def __init__(self): Actor.__init__(self, "sprites/boat.gif")
def __init__(self, sprite, clazz): Actor.__init__(self, sprite) self.clazz = clazz
def __init__(self): Actor.__init__(self, "sprites/hamster.gif")
def __init__(self): Actor.__init__(self, "sprites/hazelnut.gif")