示例#1
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 def __init__(self, type):
     Actor.__init__(self, "sprites/bulb" + str(type) + ".gif", 2)
示例#2
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 def __init__(self, isRotatable, imagePath, nbSprites):
    Actor.__init__(self, isRotatable, imagePath, nbSprites)
示例#3
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 def __init__(self, bulb):
     Actor.__init__(self, "sprites/switch.gif", 2)
     self.bulb = bulb
示例#4
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 def __init__(self):
    Actor.__init__(self, "sprites/bear.gif")
示例#5
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 def __init__(self):
    Actor.__init__(self, "sprites/honey.gif")
    self.isDragging = False
示例#6
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 def __init__(self):
     Actor.__init__(self, True, "sprites/dart.gif")  # Rotatable
     self.oldLocation = Location()
示例#7
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 def __init__(self):
    Actor.__init__(self, "sprites/angelfish.gif")
示例#8
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 def __init__(self):
     Actor.__init__(self, "sprites/ghost.gif", 4)
示例#9
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 def __init__(self):
     Actor.__init__(self, "sprites/leaf.gif")
示例#10
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 def __init__(self):
     Actor.__init__(self, "sprites/rocket.gif")
示例#11
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 def __init__(self):
     nbSprites = 18
     Actor.__init__(self, "sprites/earth.gif", nbSprites)
     self.setSlowDown(6)
示例#12
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 def __init__(self):
     Actor.__init__(self, "sprites/nemo.gif")
示例#13
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 def __init__(self):
     Actor.__init__(self, "sprites/boat.gif")
示例#14
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 def __init__(self, sprite, clazz):
    Actor.__init__(self, sprite)
    self.clazz = clazz
示例#15
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 def __init__(self):
     Actor.__init__(self, "sprites/hamster.gif")
示例#16
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 def __init__(self):
     Actor.__init__(self, "sprites/hazelnut.gif")