コード例 #1
0
def _change_model_world_model(entity):
    'Changes a weapons world model upon being created.'
    ## Technically a <BaseEntity> instance, but who cares? hehe
    if entity.classname not in worldmodel_manager:
        return
    model = worldmodel_manager[entity.classname]
    weapon = Entity(entity.index)
    weapon._set_model(model.path)