コード例 #1
0
def listener_on_entity_spawned(base_entity):
    if base_entity.classname not in valid_npc_classnames:
        return

    entity = Entity(base_entity.index)
    entity.spawn_flags |= 512
    entity.set_key_value_int('sleepstate', 0)
    entity.call_input('SetRelationship', 'player D_HT 99')