コード例 #1
0
def listener_on_entity_spawned(base_entity):
    if base_entity.classname not in valid_npc_classnames:
        return

    entity = Entity(base_entity.index)
    entity.spawn_flags |= 512
    entity.set_key_value_int('sleepstate', 0)
    entity.call_input('SetRelationship', 'player D_HT 99')
コード例 #2
0
ファイル: flashfun.py プロジェクト: backraw/flashfun
def on_entity_spawned(base_entity):
    """Remove hostage entities and disable map entity functions as soon as they spawn."""
    if base_entity.classname == 'hostage_entity':
        base_entity.remove()

    elif base_entity.classname.startswith('func_'):
        with suppress(ValueError):
            entity = Entity(base_entity.index)
            entity.call_input('Disable')
コード例 #3
0
ファイル: udm.py プロジェクト: timo-reichl/udm
def on_entity_spawned(base_entity):
    """Remove forbidden entities when they have spawned."""
    if base_entity.classname in forbidden_entities:
        base_entity.remove()

    # Disable map functions as well
    elif base_entity.classname in map_functions:
        entity = Entity(base_entity.index)
        entity.call_input('Disable')
コード例 #4
0
def level_up(player):
    player.client_command('play */source-python/wcs/levelup.mp3')
    pointer = player.give_named_item('env_smokestack', 0, None, False)
    entity = Entity(index_from_pointer(pointer))

    for output in ('basespread 10', 'spreadspeed 60', 'initial 0', 'speed 105',
                   'rate 50', 'startsize 7', 'endsize 2', 'twist 0',
                   'jetlength 100', 'angles 0 0 0', 'rendermode 18',
                   'renderamt 100', 'rendercolor 255 255 3',
                   'SmokeMaterial effects/yellowflare.vmt'):
        entity.add_output(output)

    entity.call_input('TurnOn')
    entity.set_parent(player.pointer, -1)
    tick_delays.delay(2, entity.call_input, 'TurnOff')
    tick_delays.delay(2.1, entity.call_input, 'Kill')
コード例 #5
0
def _remove_model(userid):
    for inthandle in _game_models:
        if userid == _game_models[inthandle]:
            try:
                index = index_from_inthandle(inthandle)
            except ValueError:
                pass
            else:
                entity = Entity(index)

                entity.clear_parent()
                entity.call_input('FireUser1', '1')
            finally:
                del _game_models[inthandle]

            return inthandle

    return None
コード例 #6
0
ファイル: levelup.py プロジェクト: MrMalina/Warcraft-GO
def level_up(player):
    """Display the level up effect on a player."""
    pointer = player.give_named_item('env_smokestack', 0, None, False)
    entity = Entity(index_from_pointer(pointer))
    entity.add_output('basespread 10')
    entity.add_output('spreadspeed 60')
    entity.add_output('initial 0')
    entity.add_output('speed 105')
    entity.add_output('rate 50')
    entity.add_output('startsize 7')
    entity.add_output('endsize 2')
    entity.add_output('twist 0')
    entity.add_output('jetlength 100')
    entity.add_output('angles 0 0 0')
    entity.add_output('rendermode 18')
    entity.add_output('renderamt 100')
    entity.add_output('rendercolor 255 255 3')
    entity.add_output('SmokeMaterial effects/yellowflare.vmt')
    entity.call_input('TurnOn')
    entity.set_parent(player.pointer, -1)
    tick_delays.delay(2, entity.call_input, 'TurnOff')
    tick_delays.delay(2.1, entity.call_input, 'Kill')