def __init__(self,name, type): ALModule.__init__(self,name) self.isRunning=True self.mm = ALProxy("memoryManager") game0 = gameClass(nameA = "game", count = 0, messages = None, function = "sum", states = [143]) game1 = gameClass(nameA = "game", count = 1, messages = None, function = "negsum", states = [143]) # game1 = gameClass(nameA = "game", count = 1, messages = list(range(0,10*3,3)), function = "negsum", states = [141]) self.games = [game0, game1]
def __init__(self,name, type): ALModule.__init__(self,name) self.isRunning=True self.mm = ALProxy("memoryManager") game0 = gameClass(nameA = "game", count = 0, messages = None, function = "negsum", states = [141]) # game1 = gameClass(nameA = "game", count = 1, messages = list(range(0,10*3,3)), function = "negsum", states = [141]) self.games = [game0]
def __init__(self, name, type): ALModule.__init__(self, name) self.isRunning = True self.mm = ALProxy("memoryManager") game0 = gameClass(nameA="game", count=0, messages=[0], function="minimize") self.games = [game0]
def __init__(self, name, type): ALModule.__init__(self, name) self.isRunning = True self.mm = ALProxy("memoryManager") game0 = gameClass(nameA="game", count=0, messages=list(range(0, 50 * 3, 3)), function="sum") self.games = [game0]
def __init__(self, name, type): ALModule.__init__(self, name) self.isRunning = True self.mm = ALProxy("memoryManager") game0 = gameClass(nameA="game", count=0, messages=[ 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 45, 48, 51, 54, 57 ], function="minimize") self.games = [game0]
def __init__(self,name, type): ALModule.__init__(self,name) self.isRunning=True self.mm = ALProxy("memoryManager") game0 = gameClass(nameA = "game", count = 0, messages = list(range(0,50*3,3)), function = "sum") self.games = [game0]
def __init__(self,name, type): ALModule.__init__(self,name) self.isRunning=True self.mm = ALProxy("memoryManager") game0 = gameClass(nameA = "game", count = 0, messages = [0,3,6,9,12,15,18,21,24,27], function = "maximize") self.games = [game0]