コード例 #1
0
 def cursorVisibility(self, callbackId, visible, x = None, y = None, customCall = False, enableAiming = True):
     if visible:
         g_cursorDelegator.syncMousePosition(self, x, y, customCall)
     else:
         g_cursorDelegator.restoreMousePosition()
     if BigWorld.player() is not None and isPlayerAvatar():
         BigWorld.player().setForcedGuiControlMode(visible, False, enableAiming)
コード例 #2
0
ファイル: battle.py プロジェクト: webiumsk/WOT0.10.0
 def cursorVisibility(self, callbackId, visible, x = None, y = None, customCall = False, enableAiming = True):
     if visible:
         g_cursorDelegator.syncMousePosition(self, x, y, customCall)
     else:
         g_cursorDelegator.restoreMousePosition()
     if BigWorld.player() is not None and isPlayerAvatar():
         BigWorld.player().setForcedGuiControlMode(visible, False, enableAiming)
     return
コード例 #3
0
 def cursorVisibility(self,
                      _,
                      visible,
                      x=None,
                      y=None,
                      customCall=False,
                      enableAiming=True):
     if visible:
         g_cursorDelegator.syncMousePosition(self, x, y, customCall)
     else:
         g_cursorDelegator.restoreMousePosition()
     avatar_getter.setForcedGuiControlMode(visible,
                                           stopVehicle=False,
                                           enableAiming=enableAiming)
コード例 #4
0
ファイル: battle.py プロジェクト: webiumsk/WOT-0.9.15-CT
 def cursorVisibility(self, _, visible, x = None, y = None, customCall = False, enableAiming = True):
     if visible:
         g_cursorDelegator.syncMousePosition(self, x, y, customCall)
     else:
         g_cursorDelegator.restoreMousePosition()
     avatar_getter.setForcedGuiControlMode(visible, stopVehicle=False, enableAiming=enableAiming)