def cursorVisibility(self, callbackId, visible, x = None, y = None, customCall = False, enableAiming = True): if visible: g_cursorDelegator.syncMousePosition(self, x, y, customCall) else: g_cursorDelegator.restoreMousePosition() if BigWorld.player() is not None and isPlayerAvatar(): BigWorld.player().setForcedGuiControlMode(visible, False, enableAiming)
def cursorVisibility(self, callbackId, visible, x = None, y = None, customCall = False, enableAiming = True): if visible: g_cursorDelegator.syncMousePosition(self, x, y, customCall) else: g_cursorDelegator.restoreMousePosition() if BigWorld.player() is not None and isPlayerAvatar(): BigWorld.player().setForcedGuiControlMode(visible, False, enableAiming) return
def cursorVisibility(self, _, visible, x=None, y=None, customCall=False, enableAiming=True): if visible: g_cursorDelegator.syncMousePosition(self, x, y, customCall) else: g_cursorDelegator.restoreMousePosition() avatar_getter.setForcedGuiControlMode(visible, stopVehicle=False, enableAiming=enableAiming)
def cursorVisibility(self, _, visible, x = None, y = None, customCall = False, enableAiming = True): if visible: g_cursorDelegator.syncMousePosition(self, x, y, customCall) else: g_cursorDelegator.restoreMousePosition() avatar_getter.setForcedGuiControlMode(visible, stopVehicle=False, enableAiming=enableAiming)