def display_welcome(self): self.loading = True start_text = pygame.font.Font(None, 18).render( "Begin!", False, (0, 0, 0)) maze_demo = Maze((9, 9)) mouse_demo = Mouse(maze_demo) mouse_image = pygame.transform.scale( pygame.image.load("mouse.png"), (20, 20)) board_demo = pygame.Surface((180, 180)) pygame.draw.rect(board_demo, (150, 150, 150), pygame.Rect(20, 20, 140, 140)) for x in range(1, 8): for y in range(1, 8): maze_demo.change_cell((x, y)) while self.loading: #demo maze blitting, updating self.window.blit(pygame.transform.scale(board_demo, self.window.get_size()), (0, 0)) board_demo.fill((0, 0, 0)) pygame.draw.rect(board_demo, (150, 150, 150), pygame.Rect(20, 20, 140, 140)) board_demo.blit( pygame.transform.rotate(mouse_image, 90 * mouse_demo.facing), (20 * mouse_demo.pos[0], 20 * mouse_demo.pos[1])) mouse_demo.demo_move() #start button pygame.draw.rect(board_demo, (0, 200, 0), pygame.Rect(70, 80, 40, 20)) self.start_mask = pygame.mask.from_threshold( board_demo, (0, 200, 0), (10, 10, 10, 255)).scale(( self.window.get_width(), self.window.get_height())) pygame.draw.rect(board_demo, (0, 0, 0), pygame.Rect(70, 80, 40, 20), 1) board_demo.blit(start_text, ( 90 - start_text.get_width() / 2, 90 - start_text.get_height() / 2)) #events and flip self.check_events() pygame.display.flip()