running = True while running: win.fill(WHITE) for event in pygame.event.get(): if event.type == pygame.QUIT: running = False if event.type == pygame.KEYDOWN: if event.key == pygame.K_ESCAPE or \ event.key == pygame.K_q: running = False if event.type == pygame.MOUSEBUTTONDOWN: if home_page: ball.alive = True ball.reset() home_page = False game_page = True elif game_page: if not clicked: if not start_rotation: start_rotation = True clicked = True clicks += 1 ball.dtheta *= -1