countloop = countloop + 1 if countloop == 20: timecount = timecount + 1 countloop = 0 if timecount % 9 == 0 and timecount != 0: gravityactivate = 1 if timecount % 9 == 0 and timecount != 0: shoot = 1 try: signal.signal(signal.SIGALRM, alarmHandler) signal.setitimer(signal.ITIMER_REAL, timeout) ballvelx, ballvely = ball.getvel() if ballvelx == 0 and keyinput.returninput == 'c': randomvar = random.choice(randvelocity) ball.setvel(randomvar, -1) grabbingoverride = 0 dead2 = 0 #collisionball(ball, window) yvariable = 0 bossbulletpaddle = 0 if ballvelx != 0: ball.ballmovement() px, py = paddle.getloc() bossitem.bossmovement(px) if bulletlist != None: yvariable = bulletlist.bulletmovement() bossbulletpaddle = collisionbulletpaddle(