# else : # test = 2 moc = 0 if shoot == 1 and boss == 1: xl, yl = bossitem.getloc() bulletlist = Bossbullet(xl + 10, 11) shoot = 0 moc = 5 if dead or dead2: if lives == 1: break else: lives = lives - 1 ball.setvel(0, 0) ball.setloc(int(wxcor / 2), wycor - 6) paddle.setloc(int(wxcor / 2) - 5, wycor - 5) dead = 0 dead2 = 0 levelover = checklevelover(bricks) if levelover: bricks.clear() terminateallpowerups(ball, paddle) velocityoverride = 0 grabbingoverride = 0 poweruplist.clear() activepowerups.clear() if level == 1: level = level + 1