screen = pygame.Surface((600, 400)) clock = pygame.time.Clock() inGame = True im = pygame.image.load('images\\brick.png') im2 = pygame.image.load('images\\q1.png') g = Group() # Первый способ s = Sprite() s.image = im s.rect = s.image.get_rect() s.rect.topleft = 100, 150 s.add(g) # Второй способ class Obj(Sprite): def __init__(self, im, x, y): Sprite.__init__(self) self.image = im self.rect = self.image.get_rect() self.rect.topleft = x, y self.add(g) class Im(Obj): def __init__(self, x, y): Obj.__init__(self, im, x, y)