for count in range(len(enemies)): enemies[count].y += + enemyspeed enemies[count].render() if enemies[len(enemies)-1].y > 699: enemyspeed = -2 for count in range(len(enemies)): enemies[count].x += 5 if enemies[0].y < 10: enemyspeed = 2 for count in range(len(enemies)): enemies[count].x += 5 if ourmissileleft.x < 699 and ourmissileleft.x > 0: ourmissileleft.render() ourmissileleft.x -= 5 if ourmissiledown.y < 699 and ourmissiledown.y > 0: ourmissiledown.render() ourmissiledown.y += 5 if ourmissileup.y < 699 and ourmissileup.y > 0: ourmissileup.render() ourmissileup.y -= 5 if ourmissileright.x < 699 and ourmissileright.x > 0: ourmissileright.render() ourmissileright.x += 5 if bomb.x < 699 and bomb.x > 0:
if (event.type == pygame.KEYDOWN): if (event.key == pygame.K_LEFT): moveX = -5 if (event.key == pygame.K_RIGHT): moveX = 5 if (event.key == pygame.K_UP): moveY = -5 if (event.key == pygame.K_DOWN): moveY = 5 if (event.type == pygame.KEYUP): if (event.key == pygame.K_LEFT): moveX = 0 if (event.key == pygame.K_RIGHT): moveX = 0 if (event.key == pygame.K_UP): moveY = 0 if (event.key == pygame.K_DOWN): moveY = 0 window.fill(black) player.x += moveX player.y += moveY player.render() clock.tick(50) pygame.display.flip() pygame.quit()