for ourevent in event.get(): if ourevent.type == KEYDOWN: if ourevent.key == K_ESCAPE: quit = 1 if ourevent.key == K_d and hero.x < 890: hero.x += 5 if ourevent.key == K_a and hero.x > 10: hero.x -= 5 if ourevent.key == K_s and hero.y < 690: hero.y += 5 if ourevent.key == K_w and hero.y > 10: hero.y -= 5 if ourevent.key == K_UP: ourmissileup.x = hero.x ourmissileup.y = hero.y if ourevent.key == K_DOWN: ourmissiledown.x = hero.x ourmissiledown.y = hero.y if ourevent.key == K_LEFT: ourmissileleft.x = hero.x ourmissileleft.y = hero.y if ourevent.key == K_RIGHT: ourmissileright.x = hero.x ourmissileright.y = hero.y if ourevent.key == K_g: bomb.x = hero.x bomb.y = hero.y