コード例 #1
0
    def spawn(total_frames, FPS):

        if total_frames % (FPS * FruitsBonus.bonusTimeGeneration) == 0 and total_frames >0: 

            # have to put the music

            randTile = randint(1,601) # get a randow number tile, we have 600 tiles in the screen

            while(not Tile.isTileFree(randTile)):  # check if actually, that tile is free, or other words, it's an empty path
                randTile = randint(1,601) # get a randow number tile, we have 600 tiles in the screen

            tile = Tile.get_tile(randTile) # get the tile, randTile is just the tile number
            FruitsBonus(tile.x, tile.y)  # have to get the x and y from the tile number now
コード例 #2
0
    def spawn(total_frames, FPS):

        if total_frames % (FPS * LifeBonus.bonusTimeGeneration) == 0 and total_frames >0: 

            luckBonus = randint(1,4) # in other words, player has 33.33% of gain a heart life, each 30 seconds

            if luckBonus == 1:  # new heart will show up if the rand luck bonus is 1
                # have to put the music

                randTile = randint(1,601) # get a randow number tile, we have 600 tiles in the screen

                while(not Tile.isTileFree(randTile)):  # check if actually, that tile is free, or other words, it's an empty path
                    randTile = randint(1,601) # get a randow number tile, we have 600 tiles in the screen

                tile = Tile.get_tile(randTile) # get the tile, randTile is just the tile number
                LifeBonus(tile.x, tile.y)  # have to get the x and y from the tile number now