GREEN = [0, 255, 0] RED = [255, 0, 0] WIDTH = 960 HEiGHT = 640 pygame.init() pygame.mixer.pre_init() pygame.mixer.set_num_channels(3) pygame.font.init() # initialize font class in pygame pygame.mixer.init() screen = pygame.display.set_mode((WIDTH, HEiGHT)) # 32 x 32 size of tiles pygame.display.set_caption("Maze Game") # set up all the tiles Tile.pre_init(screen) survivor = Survivor(32, 32 * 6) clock = pygame.time.Clock() FPS = 24 # if we increase this number, the speed of character will be lower total_frames = 0 total_frames_welcome = 0 pygame.mouse.set_visible(True) # load and play background welcome page sound again pygame.mixer.music.load('../Sounds/htd.wav') pygame.mixer.music.play(-1) # -1 put to loop the music forever # Loop until the user clicks the close button. done = False Zombie.spawn() while True:
pygame.mixer.pre_init() pygame.mixer.set_num_channels(3) pygame.font.init() # initialize font class in pygame pygame.mixer.init() # 30 tiles horizontal per line # 30 columns of blocks in total # and 20 vertical per vertical line # 20 lines of block in total screen = pygame.display.set_mode((WIDTH, HEiGHT)) # 32 x 32 size of tiles pygame.display.set_caption("Hunted") # set up all the tiles Tile.pre_init(screen) clock = pygame.time.Clock() FPS = 24 # if we increase this number, the speed of character will be lower total_frames = 0 total_frames_welcome = 0 survivor = Survivor(32, 32*6) princess = Princess() # set the welcome/final page of the game Welcome.set_welcome(screen) # load the background music #pygame.mixer.music.load('../Sound_Effects/background2.wav')