コード例 #1
0
ファイル: main.py プロジェクト: golubaca/python-examples
        if k == 'w':
            move.forward(5)
        elif k == 'a':
            move.left(5)
        elif k == 's':
            move.back(5)
        elif k == 'd':
            move.right(5)
    screen.ontimer(move_it, 25)
    
keys = []

move = Turtle()

screen = Screen()
move.speed(0)

screen.onkeypress(lambda:key_add('w'), "w")
screen.onkeypress(lambda:key_add('a'), "a")
screen.onkeypress(lambda:key_add('s'), "s")
screen.onkeypress(lambda:key_add('d'), "d")
screen.onkeyrelease(lambda:key_remove('w'), 'w')
screen.onkeyrelease(lambda:key_remove('a'), 'a')
screen.onkeyrelease(lambda:key_remove('s'), 's')
screen.onkeyrelease(lambda:key_remove('d'), 'd')

screen.listen()
screen.ontimer(move_it, 25)

screen.mainloop()
コード例 #2
0
class TetrisBoard(object):
    def __init__(self, cols, rows):
        self.cols, self.rows = cols, rows
        self.screen = Screen()
        self.screen.screensize(BLOCKWIDTH*cols-50, BLOCKWIDTH*rows-50)
        self.screen.setup(BLOCKWIDTH*cols+12, BLOCKWIDTH*rows+12)
        self.screen.title("Turtle Tetris")
        self.screen.bgcolor("black")
        self.writer = Turtle()
        self.writer.ht()        
        self.label = None
        self.grid = {}
        self.screen.tracer(False)
        for row in range(rows):
            for col in range(cols):
                self.grid[(col, row)] = TetrisTurtle(col, row)
        self.screen.tracer(True)
        self.brick = TetrisBrick(self)
        self.result = 0
        self.LEVEL = 0.6
        self.keybuffer = KeyBuffer(self.screen,
                            ["Right", "Left", "Up", "Down", "space", "Escape"])
        self.reset()
        self.screen.listen()
        self.t1 = time()
        
    def reset(self):
        self.result = 0
        self.LEVEL = 0.600
        self.screen.tracer(False)
        self.writer.clear()
        if self.label:
            self.writer.clearstamp(self.label)
        for x in range(COLUMNS):
            for y in range(ROWS):
                self.grid[(x,y)].fillcolor("")
        self.screen.tracer(True)
        self.state = "NEWBRICK"
        
    def blink(self, y, n=1):
        for _ in range(n):
            for color in ("white", "black"):
                self.screen.tracer(False)
                for x in range(COLUMNS):
                    self.grid[(x,y)].pencolor(color)
                    sleep(self.LEVEL/10.0)
                self.screen.tracer(True)
            
    def display_result(self):
        tb = self
        tb.writer.color("white", "gray20")
        tb.writer.shape("square")
        tb.writer.shapesize(5, 15)
        tb.writer.goto(-4 ,0)
        self.label = tb.writer.stamp()
        tb.writer.goto(-2,3)
        tb.writer.write(str(tb.result) + " rows!",
                        align="center", font = ("Courier", 24, "bold") )
        tb.writer.goto(-2,-22)
        tb.writer.write("New game : <spacebar>",
                        align="center", font = ("Courier", 16, "bold") )
        tb.writer.goto(-2,-42)
        tb.writer.write("Quit : <escape>",
                        align="center", font = ("Courier", 16, "bold") )
        
    def getcolor(self, col, row):
        return self.grid[(col, row)].fillcolor()
    def setcolor(self, col, row, color):
        return self.grid[(col, row)].fillcolor(color)
    def rowfree(self, row):
        return not any([self.getcolor(col, row) for col in range(COLUMNS)])
    def rowfull(self, row):
        return all([self.getcolor(col, row) for col in range(COLUMNS)])

    def cleanup(self, shp):
        try:
            ymax = max([y for (x,y) in shp])
        except ValueError:
            self.state = "FINIS"
            return
        currenty = ymax
        while currenty > 0:
            if self.rowfull(currenty):
                self.blink(currenty, 2)
                self.result += 1
                if self.result == 8:
                    self.LEVEL = 0.4
                elif self.result == 20:
                    self.LEVEL = 0.25
                y = currenty
                while True:
                    self.screen.tracer(False)
                    for c in range(COLUMNS):
                        self.setcolor(c, y, self.getcolor(c, y-1))
                    self.screen.tracer(True)
                    if self.rowfree(y):
                        break
                    else:
                        y -= 1
            else:
                currenty -= 1
        tetris.state = "NEWBRICK"

    def run(self):
        tb = self
        b = self.brick
        ### actions to be done unconditionally
        if tb.state == "NEWBRICK":
            if b.reset():
                self.t1 = time()
                tb.state = "FALL"
            else:
                tb.state = "FINIS"
        t2 = time()
        if tb.state == "FALL" and t2 - self.t1 > self.LEVEL:
            b.down()
            b.apply("Step")
            self.t1 = t2
        ### actions bound to key events
        key = self.keybuffer.getkey()
        if key:
            if tb.state == "FALL":
                if key == "Left":
                    b.shiftleft()
                elif key == "Right":
                    b.shiftright()
                elif key == "Down":
                    b.drop()
                    tb.state = "CLEANUP"
                elif key == "Up":
                    b.turn()
                elif key == "space":
                    tb.state = "BREAK"
                b.apply(key)
            elif tb.state == "BREAK":
                if key == "space":
                    tb.state = "FALL"
            elif tb.state == "ADE":
                if key == "space":
                    tb.reset()
                    tb.state = "NEWBRICK"
                elif key == "Escape":
                    tb.screen.bye()
                
        if tb.state == "CLEANUP":
            tb.cleanup(b.shape1)
        if tb.state == "FINIS":
            tb.display_result()
            tb.state = "ADE"
        self.screen.ontimer(self.run, 100)    
コード例 #3
0
class Game:
    def __init__(self):
        # game object has a screen, a turtle, a basic snake and a food
        self.screen = Screen()
        self.artist = Turtle(visible=False)
        self.artist.up()
        self.artist.speed("slowest")

        self.snake = Snake()
        self.food = Food(100, 0)
        self.counter = 0  # this will be used later
        self.commandpending = False  # as will this

        self.screen.tracer(0)  # follow it so far?

        self.screen.listen()
        self.screen.onkey(self.snakedown, "Down")
        self.screen.onkey(self.snakeup, "Up")
        self.screen.onkey(self.snakeleft, "Left")
        self.screen.onkey(self.snakeright, "Right")

    def nextFrame(self):
        self.artist.clear()

        if (self.snake.nextposition[0],
                self.snake.nextposition[1]) == (self.food.x, self.food.y):
            self.snake.eatFood()
            self.food.changelocation()
        else:
            self.snake.moveOneStep()

        if self.counter == 10:
            self.food.changestate()  # makes the food flash slowly
            self.counter = 0
        else:
            self.counter += 1

        self.food.drawself(self.artist)  # show the food and snake
        self.snake.drawself(self.artist)
        self.screen.update()
        self.screen.ontimer(lambda: self.nextFrame(), 100)

    def snakeup(self):
        if not self.commandpending:
            self.commandpending = True
            self.snake.moveup()
            self.commandpending = False

    def snakedown(self):
        if not self.commandpending:
            self.commandpending = True
            self.snake.movedown()
            self.commandpending = False

    def snakeleft(self):
        if not self.commandpending:
            self.commandpending = True
            self.snake.moveleft()
            self.commandpending = False

    def snakeright(self):
        if not self.commandpending:
            self.commandpending = True
            self.snake.moveright()
            self.commandpending = False
コード例 #4
0
ファイル: OceanAndTurtle4.py プロジェクト: PaulAustin/sb7
    global swimSpeed
    swimSpeed += 5

def keyDown():
    global swimSpeed
    swimSpeed -= 5

def keyHome():
    bob.goto(0, 0)
    
def swim():
    bob.forward(swimSpeed)
    ocean.ontimer(swim, 200)
    
ocean.onkey(keyLeft, "Left")
ocean.onkey(keyRight, "Right")
ocean.onkey(keyUp, "Up")
ocean.onkey(keyDown, "Down")
#ocean.onkey(keyHome, "h")
ocean.onkey((lambda: bob.goto(0,0)), "h")

print("Awake the ocean")
ocean.listen()

ocean.ontimer(swim, 200)

print("Now Rest")
ocean.mainloop()

print("All is done")
コード例 #5
0
        if not self.commandpending:
            self.commandpending = True
            self.snake.moveup()
            self.commandpending = False

    def snakedown(self):
        if not self.commandpending:
            self.commandpending = True
            self.snake.movedown()
            self.commandpending = False

    def snakeleft(self):
        if not self.commandpending:
            self.commandpending = True
            self.snake.moveleft()
            self.commandpending = False

    def snakeright(self):
        if not self.commandpending:
            self.commandpending = True
            self.snake.moveright()
            self.commandpending = False


game = Game()

screen = Screen()

screen.ontimer(lambda: game.nextFrame(), 100)
screen.mainloop()
コード例 #6
0
class TetrisBoard(object):
    def __init__(self, cols, rows):
        self.cols, self.rows = cols, rows
        self.screen = Screen()
        self.screen.screensize(BLOCKWIDTH * cols - 50, BLOCKWIDTH * rows - 50)
        self.screen.setup(BLOCKWIDTH * cols + 12, BLOCKWIDTH * rows + 12)
        self.screen.title("Turtle Tetris")
        self.screen.bgcolor("black")
        self.writer = Turtle()
        self.writer.ht()
        self.label = None
        self.grid = {}
        self.screen.tracer(False)
        for row in range(rows):
            for col in range(cols):
                self.grid[(col, row)] = TetrisTurtle(col, row)
        self.screen.tracer(True)
        self.brick = TetrisBrick(self)
        self.result = 0
        self.LEVEL = 0.6
        self.keybuffer = KeyBuffer(
            self.screen, ["Right", "Left", "Up", "Down", "space", "Escape"])
        self.reset()
        self.screen.listen()
        self.t1 = time()

    def reset(self):
        self.result = 0
        self.LEVEL = 0.600
        self.screen.tracer(False)
        self.writer.clear()
        if self.label:
            self.writer.clearstamp(self.label)
        for x in range(COLUMNS):
            for y in range(ROWS):
                self.grid[(x, y)].fillcolor("")
        self.screen.tracer(True)
        self.state = "NEWBRICK"

    def blink(self, y, n=1):
        for _ in range(n):
            for color in ("white", "black"):
                self.screen.tracer(False)
                for x in range(COLUMNS):
                    self.grid[(x, y)].pencolor(color)
                    sleep(self.LEVEL / 10.0)
                self.screen.tracer(True)

    def display_result(self):
        tb = self
        tb.writer.color("white", "gray20")
        tb.writer.shape("square")
        tb.writer.shapesize(5, 15)
        tb.writer.goto(-4, 0)
        self.label = tb.writer.stamp()
        tb.writer.goto(-2, 3)
        tb.writer.write(str(tb.result) + " rows!",
                        align="center",
                        font=("Courier", 24, "bold"))
        tb.writer.goto(-2, -22)
        tb.writer.write("New game : <spacebar>",
                        align="center",
                        font=("Courier", 16, "bold"))
        tb.writer.goto(-2, -42)
        tb.writer.write("Quit : <escape>",
                        align="center",
                        font=("Courier", 16, "bold"))

    def getcolor(self, col, row):
        return self.grid[(col, row)].fillcolor()

    def setcolor(self, col, row, color):
        return self.grid[(col, row)].fillcolor(color)

    def rowfree(self, row):
        return not any([self.getcolor(col, row) for col in range(COLUMNS)])

    def rowfull(self, row):
        return all([self.getcolor(col, row) for col in range(COLUMNS)])

    def cleanup(self, shp):
        try:
            ymax = max([y for (x, y) in shp])
        except ValueError:
            self.state = "FINIS"
            return
        currenty = ymax
        while currenty > 0:
            if self.rowfull(currenty):
                self.blink(currenty, 2)
                self.result += 1
                if self.result == 8:
                    self.LEVEL = 0.4
                elif self.result == 20:
                    self.LEVEL = 0.25
                y = currenty
                while True:
                    self.screen.tracer(False)
                    for c in range(COLUMNS):
                        self.setcolor(c, y, self.getcolor(c, y - 1))
                    self.screen.tracer(True)
                    if self.rowfree(y):
                        break
                    else:
                        y -= 1
            else:
                currenty -= 1
        tetris.state = "NEWBRICK"

    def run(self):
        tb = self
        b = self.brick
        ### actions to be done unconditionally
        if tb.state == "NEWBRICK":
            if b.reset():
                self.t1 = time()
                tb.state = "FALL"
            else:
                tb.state = "FINIS"
        t2 = time()
        if tb.state == "FALL" and t2 - self.t1 > self.LEVEL:
            b.down()
            b.apply("Step")
            self.t1 = t2
        ### actions bound to key events
        key = self.keybuffer.getkey()
        if key:
            if tb.state == "FALL":
                if key == "Left":
                    b.shiftleft()
                elif key == "Right":
                    b.shiftright()
                elif key == "Down":
                    b.drop()
                    tb.state = "CLEANUP"
                elif key == "Up":
                    b.turn()
                elif key == "space":
                    tb.state = "BREAK"
                b.apply(key)
            elif tb.state == "BREAK":
                if key == "space":
                    tb.state = "FALL"
            elif tb.state == "ADE":
                if key == "space":
                    tb.reset()
                    tb.state = "NEWBRICK"
                elif key == "Escape":
                    tb.screen.bye()

        if tb.state == "CLEANUP":
            tb.cleanup(b.shape1)
        if tb.state == "FINIS":
            tb.display_result()
            tb.state = "ADE"
        self.screen.ontimer(self.run, 100)
コード例 #7
0
        #if ((self.x > 300) or (self.x < -300)):
        #    self.dx *= -1
        #if ((self.y > 300) or (self.y < -300)):
        #    self.dy *= -1


colors = ['red', 'blue', 'green', 'orange', 'purple', 'black', 'plum']
bubbles = []


def blowBubble(x, y):
    color1 = random.choice(colors)
    color2 = random.choice(colors)
    b = Bubble(x, y, color1, color2)
    b.randomBump()
    bubbles.append(b)
    print('Number of bubbles', len(bubbles))


def tictoc():
    # Simulate the passage of time for each bubbble
    for b in bubbles:
        b.sim()
    ocean.update()
    ocean.ontimer(tictoc, 20)


ocean.onclick(blowBubble)
ocean.ontimer(tictoc, 20)
コード例 #8
0
    currentMinuteInternal = datetime.datetime.now().minute
    degree = degree + -0.5 * currentMinuteInternal
    hourHand.setheading(degree)
    wn.ontimer(moveHourHand, 60000)


# moving minute hand
def moveMinuteHand():
    currentMinuteInternal = datetime.datetime.now().minute
    degree = (currentMinuteInternal - 15) * -6
    currentSecondInternal = datetime.datetime.now().second
    degree = degree + (-currentSecondInternal * 0.1)
    minuteHand.setheading(degree)
    wn.ontimer(moveMinuteHand, 1000)


# moving second hand
def moveSecondHand():
    currentSecondInternal = datetime.datetime.now().second
    degree = (currentSecondInternal - 15) * -6
    secondHand.setheading(degree)
    wn.ontimer(moveSecondHand, 1000)


# on timer infinite loop
wn.ontimer(moveHourHand, 1)
wn.ontimer(moveMinuteHand, 1)
wn.ontimer(moveSecondHand, 1)

wn.exitonclick()
コード例 #9
0
    if blocks:  # stop all changes if/when all blocks turn white
        screen.ontimer(change, DELAY)

HALF_SIZE = SIZE // 2

screen = Screen()
screen.colormode(WHITE[0])
screen.register_shape("block", ((HALF_SIZE, -HALF_SIZE), (HALF_SIZE, HALF_SIZE), (-HALF_SIZE, HALF_SIZE), (-HALF_SIZE, -HALF_SIZE)))
screen.tracer(GRID ** 2)  # ala @PyNuts

turtle = Turtle(shape="block", visible=False)
turtle.speed("fastest")
turtle.up()

Block = namedtuple('Block', ['position', 'color', 'stamp'])

blocks = list()

HALF_GRID = GRID // 2

for x in range(-HALF_GRID, HALF_GRID):
    for y in range(-HALF_GRID, HALF_GRID):
        turtle.goto(x * SIZE, y * SIZE)
        color = [randrange(ceil(INCREASE), DARK) for primary in WHITE]
        turtle.color(color)
        blocks.append(Block(turtle.position(), color, turtle.stamp()))

screen.ontimer(change, DELAY)

screen.exitonclick()