def __init__(self, world, robot): if world.robot_in_possession: self.angle = utils.get_avoiding_angle_to_point(world, robot, world.robot_in_possession.vector) if not self.angle: self.angle = utils.attacker_get_rotation_to_point(robot.vector, world.robot_in_possession.vector) else: error("Attempting to block while no robot in possession") self.angle = 0 super(TurnToBlockingAngle, self).__init__(world, robot)
def __init__(self, world, robot): position = robot.get_blocking_position(world) self.angle = utils.get_avoiding_angle_to_point(world, robot.vector, position) if not self.angle: self.angle = utils.attacker_get_rotation_to_point(robot.vector, position) super(TurnToFaceBlockingPosition, self).__init__(world, robot)
def __init__(self, world, robot): self.angle = utils.get_avoiding_angle_to_point(world, robot.vector, world.our_defender.vector) if not self.angle: self.angle = utils.attacker_get_rotation_to_point(robot.vector, world.our_defender.vector) super(TurnToDefenderToReceive, self).__init__(world, robot)
def __init__(self, world, robot): position = world.get_new_score_zone() self.angle = utils.get_avoiding_angle_to_point(world, robot.vector, position) if not self.angle: self.angle = utils.attacker_get_rotation_to_point(robot.vector, position) super(TurnToScoreZone, self).__init__(world, robot)
def __init__(self, world, robot): self.angle = utils.get_avoiding_angle_to_point(world, robot.vector, world.ball.vector) #self.angle = utils.attacker_get_rotation_to_point(robot.vector, world.ball.vector) if not self.angle: self.angle = utils.attacker_get_rotation_to_point(robot.vector, world.ball.vector) super(TurnToBall, self).__init__(world, robot)
def is_robot_facing_position(world, r, pos): angle = utils.get_avoiding_angle_to_point(world, r.vector, pos) if not angle: return utils.attacker_get_rotation_to_point(r.vector, pos) return abs(angle) < ROTATION_THRESHOLD
def __init__(self, world, robot): self.angle = utils.attacker_get_rotation_to_point(robot.vector, world.their_goal.vector) super(TurnToGoal, self).__init__(world, robot)