def enter_entry(self): if not Globals.PLAYER is None: Globals.PLAYER.kill(False) Globals.PLAYER = None World.cleanupCompletely() Globals.CURRENT_LEVEL = "one" Globals.initSunTracker(True) Globals.PLAYER_MAX_HEALTH = 15 SKILL_MAX_HEALTH = 0 PLAYER_REGEN_TIME = 7 PLAYER_DAMAGE = 5 SKILL_DAMAGE = 0 PLAYER_MAX_MP = 10 PLAYER_SKILL = 0 PLAYER_JUMP = 610.0 SKILL_JUMP = 0 ARROW_VELOCITY = 700.0 ARROW_HITS = 1 ARROW_DAMAGE = 2 BOW_COOLDOWN = 0.7 MAX_SKILL = 9 MINI_SUNS = 0 LEVELS_BEAT = 0 SCORE = 0 TIME = 120 Globals.STATE = ControlScreen.ControlScreen()
def exitGame(self): ImageManager.unloadSet("debug") AudioManager.unloadSfxSet("debug") World.cleanupCompletely() Globals.PLAYER = None pygame.mixer.music.fadeout(1000) if Globals.CURRENT_LEVEL == "one": Globals.CURRENT_LEVEL = "two" if Globals.LEVELS_BEAT < 1: Globals.LEVELS_BEAT = 1 elif Globals.CURRENT_LEVEL == "two": Globals.CURRENT_LEVEL = "three" if Globals.LEVELS_BEAT < 2: Globals.LEVELS_BEAT = 2 elif Globals.CURRENT_LEVEL == "three": Globals.CURRENT_LEVEL = "four" if Globals.LEVELS_BEAT < 3: Globals.LEVELS_BEAT = 3 elif Globals.CURRENT_LEVEL == "four": Globals.CURRENT_LEVEL = "five" if Globals.LEVELS_BEAT < 4: Globals.LEVELS_BEAT = 4 Globals.MINI_SUNS_INLVL = 0 Globals.STATE = WinScreen.WinScreen() Globals.CHECKPOINT_SET = False
def exitFinal(self): ImageManager.unloadSet("debug") AudioManager.unloadSfxSet("debug") World.cleanupCompletely() AudioManager.loadMusic("title") pygame.mixer.music.play(-1) if Globals.LEVELS_BEAT < 5: Globals.LEVELS_BEAT = 5 Globals.SCORE = Globals.SCORE + 5000*Globals.MINI_SUNS Globals.PLAYER = None Globals.STATE = CompletedGameScreen.CompletedGameScreen() Globals.CHECKPOINT_SET = False
def update(self, time): if InputManager.getPressed("up"): self.selectionID -= 1 if self.selectionID < 0: self.selectionID = (Globals.LEVELS_BEAT + 1) elif InputManager.getPressed("down"): self.selectionID =\ (self.selectionID + 1) % (Globals.LEVELS_BEAT + 2) if InputManager.getPressed("enter"): if self.selectionID == 0: World.cleanupCompletely() Globals.PLAYER = None Globals.STATE = EntryScreen.EntryScreen() Globals.CURRENT_LEVEL = "one" elif self.selectionID == 1 and Globals.LEVELS_BEAT > 0: World.cleanupCompletely() Globals.PLAYER = None Globals.STATE = EnterMountainScreen.EnterMountainScreen() Globals.CURRENT_LEVEL = "two" elif self.selectionID == 2 and Globals.LEVELS_BEAT > 1: World.cleanupCompletely() Globals.PLAYER = None Globals.STATE = EnterCaveScreen.EnterCaveScreen() Globals.CURRENT_LEVEL = "three" elif self.selectionID == 3 and Globals.LEVELS_BEAT > 2: World.cleanupCompletely() Globals.PLAYER = None Globals.STATE = EnterSnowScreen.EnterSnowScreen() Globals.CURRENT_LEVEL = "four" elif self.selectionID == 4 and Globals.LEVELS_BEAT > 3: World.cleanupCompletely() Globals.PLAYER = None Globals.STATE = EnterFinalScreen.EnterFinalScreen() Globals.CURRENT_LEVEL = "five" elif self.selectionID == (Globals.LEVELS_BEAT + 1): self.enter_back() if InputManager.getPressed("esc"): self.enter_back() self.time += time if self.time < MapScreen.FADEINTIME: ratio = self.time / MapScreen.FADEINTIME value = int(ratio * 255) halfValue = int(ratio * 127) self.color = pygame.color.Color(value, value, value) self.selectedColor =\ pygame.color.Color(halfValue, value, halfValue)
def deadScreen(self): ImageManager.unloadSet("debug") AudioManager.unloadSfxSet("debug") World.cleanupCompletely() Globals.PLAYER = None pygame.mixer.music.stop() if Globals.MINI_SUNS_INLVL > 0: Globals.MINI_SUNS = Globals.MINI_SUNS - 1 Globals.SCORE = Globals.SCORE - 1000*Globals.MINI_SUNS_INLVL if Globals.CURRENT_LEVEL != "five": pickCount = random.randint(1, 10) index = 0 if Globals.MINI_SUNS_INLVL > 0: # remove sun code while pickCount > 0: index = (index + 1) % 5 if Globals.sunTr()[index]: continue pickCount -= 1 Globals.SUN_TRACKER[Globals.CURRENT_LEVEL][index] = True # Globals.SUN_TRACKER[Globals.CURRENT_LEVEL] = self.sunArray Globals.STATE = OverScreen.OverScreen() Globals.MINI_SUNS_INLVL = 0