def render_block(self, x, y, screen, viewport, background): #don't render air if background: block = World.get_block_from_id(self.background_blocks[y][x]) else: block = World.get_block_from_id(self.foreground_blocks[y][x]) if block["name"] != "air": Game.get_world().render_block(block["id"], [Convert.chunk_to_world(x, self), y], block["connectedTexture"], screen, viewport, background, self)